Tag: Satisfactory

Posting about the game Satisfactory by Coffee Stain Studios.

  • Satisfactory: Clearing That First Hurdle

    Someone on Discord gave me a great piece of advice for starting a new Satisfactory save. After I mentioned wanting to wait until after the FICSMAS event ended to kick off my new session, they said: Start now in order to grab the “advent calendar” goodies from the Hub, because some of those are required to open a few of the crashed drop pods strewn around the map.

    And so, last Sunday, I did.

    Nice pristine planet you’ve got here. Be a shame if a whole bunch of industrial development happened to it.

    I’m a week into my new save (titled “New Clear Plan”) with fewer than 9 hours of in-game time so far. To show for it I have sent up the Phase 1 space elevator shipment, transitioned from biofuel to coal power, and unlocked steel production. I can attribute part of this (relatively) speedy progress to having three previous solo and several co-op games’ worth of practice time under my belt. Also, I credit some decisions and techniques specifically chosen in order to streamline parts of the process. Please allow me to elucidate.

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  • Satisfactory: The Planning Stages

    The second-best time, I’ve learned, to plan your Phase 4 shipment production for the Space Elevator in Satisfactory is about 250 hours into your session. The best time to plan your Phase 4 yadda yadda is before you start the game.

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  • Satisfactory: Employee of the Planet

    I met my goal. By year’s end 2023, I made it all the way through the Phase 4 parts shipment. Look!

    This officially puts the “ChooChooingScenery” savegame sequence to bed at 299 hours 45 minutes accumulated play time. Coming up in mid-January: I… haven’t figured out what I’m calling it yet but it’s a new savegame with a very particular focus, and I also want to sort out how I can turn it into more regularly-scheduled material for this here not-a-blog.

    Wait for it! It’s coming! It should be fun!

  • Merry Christmas – 2023

    To those who celebrate, for whatever reason you do so, please have a lovely and pleasant holiday.

    Satisfactory video game screenshot: A big festive tree with lights and ornaments. From the skies above fall holiday presents wrapped up in bows, gliding down on parachutes.
    I was going to just leave it at the simple line of text, then realized… hey, I can add something seasonal AND silly! So here you go, a gift from me to all of you.
  • Satisfactory: Final Destination Tour Video

    Since the inception of the Final Destination site project in my current solo Satisfactory game, I knew I was going to make “content” out of it. (Sorry, Patrick Willems.) There was always going to be a tour, it was just a question of what format the tour would take. I went back and forth on whether to make it a long post with lots of pictures or just record a tour video and put text bits in it. Both options have merits and downsides, and the internal debate allowed me to put off doing anything for several weeks even after (more-or-less) completing the build.

    Yesterday I woke up and decided, it’s time to record a video. Thus, the following:

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  • Satisfactory: I Lumen-ate

    On Tuesday, the 14th of November, 2023 the 8th major update to Satisfactory arrived in Early Access, after spending months in the Experimental branch to shake out the worst of the bugs… most of them, anyway. We have a few things to talk about with “U8” but today we’re going to focus primarily on the new engine’s support for something called “Lumen” and how that makes an already-pretty game even prettier.

    I took this screenshot within the first two minutes of enabling Lumen while at the Final Destination site. Just a purely random view and it shows off the new lighting so well! Dang this game’s pretty.
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