Category: Media

This is a container category for media reviews and related drivel.

  • Satisfactory: Vehicle Pathing in 1.2

    I’ve been playing Satisfactory since December of 2020, from the (mostly) delightful jank of the Early Access days all the way through to the release of 1.0, then 1.1, and now 1.2. In all of that time I’ve never relied upon a wheeled ground vehicle for materials delivery. (We had “Truck-kun” in the first family co-op save, but I had almost nothing to do with that.) I will drive the Explorer around as a fun way to get here-and-there but that’s the extent of my regular interaction with that part of the game. Why? Because programming in a route for a delivery truck was, until very recently, an absolute pain in the keister.

    Maybe I should put some warning signs and railings up now that ground vehicle automation is a viable option.

    As of this week, however, that part of the game is dramatically improved. But is it actually ready for prime time? Let’s discuss.

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  • Satisfactory: UA Nuclear Project pt5

    It’s been the entire month of May getting this done.

    And here’s what it looked like about four minutes before things started getting radioactive.

    But it’s done. Mostly. At least the really important bits are done. Mostly. I can walk away from it and do other things. Mostly.

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  • Satisfactory: UA Nuclear Project pt4

    I took most of a week off from the build to stave off burnout. This weekend I cleared a key milestone, though:

    Let’s not go into how many times I ran out of available concrete to build that man-made island in the sea…

    20 Nuclear Power Plants now await their Uranium Fuel Rods.

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  • Satisfactory: UA Nuclear Project pt3

    Third verse, same as the… second?

    The acid delivery and water recycling pipework comprises most of the visible change from last Sunday to this.

    A quick update this week: I got a bunch of pipes and belts run, the two acids are in production, and the machinery for handling nuclear waste is all in position and powered up. I just need to, you know, finish all the rest of the belting. Then actually build the uranium processing assembly lines and the nuclear power generators. Trivial stuff like that.

    So… maybe by next weekend, but more likely the weekend following, I’ll have something worth showing off. Right now the project looks more-or-less like it did a week ago because the bulk of my work on the project during the last 7 days was under-floor belting and such.

    We’re getting there… eventually!

  • Satisfactory: UA Nuclear Project pt2

    Technically, in this game, making a nuclear power plant is easy.

    This isn’t even halfway done. Oh goodness, no.

    Making a nuclear power plant that doesn’t accumulate an ever-growing amount of uranium fuel waste is much, much more complicated.

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  • Satisfactory: UA Nuclear Project pt1

    Whoopsiedoodle, I ran out of prerequisite projects to build before I could commence construction on the Upend Away save’s nuclear power plant.

    And all it took was adding half-again my previous amount of aluminum ingot production and turning some waste petroleum product into rubber!

    Guess I need to build a nuclear power plant now.

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