Category: Games

  • Satisfactory: Phase 4 The Easy Way

    Last week I completed production on the second-to-last thing I need to make all four Phase 4 shipment products. This week I completed the actual facilities which are manufacturing all four Phase 4 shipment products. Just a few hours of work… if you don’t think too long or hard about the fact that I’m at 219 hours into this save and there’s about an hour to go before I pull the lever to send everything skyward.

    Yes, one of my actual goals this save is to give myself a grand view from the balcony of the Hub’s platform. So far: So good.

    But I’m going to rest on my laurels for a moment anyway.

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  • Satisfactory: Out Of Control (Rods)

    With last week’s power plant completion I was nearly at the point of kicking off production of the various Phase 4 space elevator shipment parts.

    Nearly.

    Be it ever so humble, there’s no place like Hub.

    The only remaining part not already in production was the modest but expensive Electromagnetic Control Rod. So, armed with a few key alternate recipes and the knowledge of exactly where I wanted to construct the factory, I set to work… after complicating the task by doing some math and making a big decision.

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  • Satisfactory: Rocket Fuel Redux

    Back at the start of the year I lamented the failure to launch my originally-planned Rocket Fuel power plant, a mess caused by not paying attention to available unlocked material recipes.

    Verticality isn’t something you normally try for with Fuel Generators, and yet, here we are.

    I’m happy to state that the original site’s power plant is now online and on track to running at maximum capacity. Why did I bother, though, when the Blue Crater’s power plant worked out just fine?

    Did it though?

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  • Satisfactory: The Cathedral of Blueprinting

    Yesterday an idea came to me. It was a tiny idea, but it involved spending a few minutes in the Blueprint Designer in Satisfactory. At the time, my Mk2 Blueprint Designer sat on a random square of floating foundation tiles a short jog away from my Hub space.

    Then I thought, I can do better than this.

    It’s been ages since I used those glass floors as roofing material. I’m quite pleased with how this turned out.
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  • Satisfactory: Putting Lipstick On A Brick

    I took the week off from actual game progress, but not from the game entirely. Just, mostly.

    Here’s a view of the (nearly) finished building from the back.

    As previously stated, I intend to fully enclose as many completed factory buildings as I can stand to before I feel an overwhelming compulsion to do Literally Anything Else. This morning, as part of this project, I took on beautifying the Aluminum Works.

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  • Satisfactory: Highly Decorated Efforts

    A bit of a slow week, but also the culmination of effort began several months ago.

    And yes, I blueprinted pedestals for the statuary.

    It’s a good opportunity to take it easy for a little while.

    Early in the week I spun up the last of the “Tier 8 Products” machinery and completed all three remaining milestones at my current progress level. After weeks and weeks of being, if not hyperfocused exactly, at least fully engaged with this massive chain of projects (to the exclusion of nearly all other leisure activities) it’s nice to be done with it.

    They’re all DONE… until I send up the next Phase shipment via Space Elevator.

    At least until it’s time to start on whatever I’m doing next. But I think that’s going to keep for a bit. I need to loop back around to Goal 1 for this save: “Build complete, walkable, cleanly structured facilities.” And that means (in part) going around and putting walls and roofs and whatnot on all my functional-but-unfinished factories. I’m tired of letting the partly-complete eyesores add up in my game map.

    Mind you, I was (as previously noted) extremely dialed-in on making certain production goals, and that took a while. But that’s done. I’m in no hurry to start the next really big thing. (Probably another power plant, just a question of “Rocket Fuel Plan A” or “Nuclear Power.” A question I won’t even answer right now. I won’t even ponder it.)

    This morning I decided to begin my beautification efforts at home, so to speak: The Hub site’s recycling complex needed walling in and roofing placed.

    I’m happier with how this turned out than I thought I’d be. Huh.

    It’s worth noting that I still… strongly dislike the default wall design. It’s too busy and looks weird, especially when you start adding in triangular filler pieces to deal with angled roofing. But at least it takes paint coloring, which the concrete and steel walls don’t. And there are no other options. Sigh.

    (A possible solution is simply to use the 1-meter wall pieces. And yes, that does look better… but I don’t want to place four times the objects for only a modest improvement to the aesthetics.)

    Anyway: One building down, several more to go. When I feel like it. When not puttering around in the other games I’ve been ignoring all year so far…