Looking For Quacks In The Pavement

Category: Games (Page 1 of 4)

Strata Geez

Fire Emblem: Three Houses ruined me for strategy-ish games on the Switch. Since my two-year run of playing (and replaying, and replaying) that particular game, I’ve tried a few other options:

  • Trails of Cold Steel III – The combat system’s a bit weird, which I could deal with were it not for the fact that the abilities slotting system is a lot weird. If I have to have multiple wiki pages open every time I want to rework my gearing then I’m no longer having fun.
  • Valkyria Chronicles – It has a neat mixed overhead-plus-first-person combat style, great idea, but each mission basically has One Best Way To Complete and if you vary from that at all then you stand a good chance of failing, and you have a near certainty of getting low rewards. Sure, brilliant strategist players could probably dig in on this… I am not one. I’m a filthy casual, remember?
  • Triangle Strategy – The main thing driving me away is that I cannot get into the retro-pixel-art look. I know that sounds petty, and I’m not making a value judgement about the game or its fans, it’s just not for me. (Vyx is playing and enjoying it, and good on her.)

At this point I’m kind of giving up on doing anything on the Switch until the Warriors-like Three Houses spinoff/sequel/whatever arrives late next month. Sigh.

Satisfactory: Solo v Cooperative

I’ve been back on my Satisfactory you-know-what since late last year with no sign of letting up, aided by the kick-off of a co-op savegame with my daughter, who saw me streaming the game one day and expressed some interest. As of last night our multiplayer savegame is at the furthest point along the tech progression I’ve ever been in the game, and today that makes me ponder the differences between the solo Satisfactory game experience and the cooperative.

So let’s talk about co-op play’s pros and cons. (Not to be mistaken for prose and cones.)

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The Things We Do For Nostalgia

I could have played a current game, a new game, or not played a game at all.

But, no. I installed Might & Magic VI, a musty old RPG-type game from the late 1990s. I downloaded the strategy guides and maps from the site I used to rely on way back when (I’m glad it still exists!). And I plowed through the “loot the game developer’s offices” map trick to get a bit of a monetary and gear head-start on things.

Is it every bit as janky as I remember? Oh yes. Is it a game from the days before everyone realized that WASD makes a better keyboard movement setup than the arrow keys? Sadly, yes.

Did I have fun mowing down lizard men and Followers of Baa once my party all had bows equipped? Definitely yes.

I’ve no idea if I’ll keep at this for very long, but hey, it made my evening pass rather pleasantly, all things considered.

Satisfactory – Be Aesthetics

After taking a few months off from the game due to a bug with the part of the game I was most excited to play with (drones had a nasty habit of using far more batteries than they were supposed to unless you stayed close by the drone port at all times), once Coffee Stain (the game studio) started showing off what was coming with the Update 5 milestone release I found myself compelled to start a whole new save game.

(You name your “save” which is basically the name of an ongoing session, and then you name the actual save points within that “save,” and yes that gets confusing sometimes.)

Thus I am, one could say, back on my B.S.

The Space Elevator will probably stay there for the duration of this save, but everything around it is subject to demolition once I get to the point of being able to build things “better.”
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Satisfactory – So Much Work For Shinies

While I’ve not been writing about the game much, I still play at least once per week on my own game and usually once per week in a cooperative game session with my son. I’m at what could be considered the “late” stage of the game, having sent off the third big Space Elevator shipment and unlocking access to the aluminum and nuclear tiers.

This is where things go from “moderately complex” to “rather fiendishly complex,” and the scale gets to the point where you can’t simply expect to make a variety of products from one resource node, let alone one group of resource nodes.

Case in point? Crystal Oscillators.

So much work, so much time, for a couple of little odd-looking devices every couple of minutes per manufacturer.
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