I could have played a current game, a new game, or not played a game at all.
But, no. I installed Might & Magic VI, a musty old RPG-type game from the late 1990s. I downloaded the strategy guides and maps from the site I used to rely on way back when (I’m glad it still exists!). And I plowed through the “loot the game developer’s offices” map trick to get a bit of a monetary and gear head-start on things.
Is it every bit as janky as I remember? Oh yes. Is it a game from the days before everyone realized that WASD makes a better keyboard movement setup than the arrow keys? Sadly, yes.
Did I have fun mowing down lizard men and Followers of Baa once my party all had bows equipped? Definitely yes.
I’ve no idea if I’ll keep at this for very long, but hey, it made my evening pass rather pleasantly, all things considered.
After taking a few months off from the game due to a bug with the part of the game I was most excited to play with (drones had a nasty habit of using far more batteries than they were supposed to unless you stayed close by the drone port at all times), once Coffee Stain (the game studio) started showing off what was coming with the Update 5 milestone release I found myself compelled to start a whole new save game.
(You name your “save” which is basically the name of an ongoing session, and then you name the actual save points within that “save,” and yes that gets confusing sometimes.)
While I’ve not been writing about the game much, I still play at least once per week on my own game and usually once per week in a cooperative game session with my son. I’m at what could be considered the “late” stage of the game, having sent off the third big Space Elevator shipment and unlocking access to the aluminum and nuclear tiers.
This is where things go from “moderately complex” to “rather fiendishly complex,” and the scale gets to the point where you can’t simply expect to make a variety of products from one resource node, let alone one group of resource nodes.
I got through the birthday week okay, but getting older and hitting the anniversary (yesterday) of the last day I worked in my office (which no longer exists, since the company reduced the space on the lease in our building) kind of took all the energy I might have had for posting stuff here and… vaporized it, really.
My son and I are now doing a weekly Twitch stream of co-op Satisfactory, and that’s going well. I did, in fact, finish the train line I was building and edited together a little 2-minute clip of the route:
Other than that, I’m just keeping on at keeping at it as best I can. (And hoping to get a vaccine appointment some day.) What else can one do?
I’ve been working on a railroad. Not all the live-long day, mind you, but I did put in a lot of hours over this past weekend on a very silly project in Satisfactory. You see, I just shipped off the third Space Elevator bundle and unlocked Tier 7… but the forthcoming game patch called Update 4 is supposed to do exciting things to the tech at that level so I don’t want to actually build anything from that tier yet. Either I need to shelve the game for the duration (yeah, right) or find something to work on that doesn’t involve new tech.
I decided, “Oh hey, let’s spend our vacation week doing a silly rail project.” (I’ll have more on that later this week.) Along the way I worked out a couple of useful techniques that I thought I’d share with the group as a sort of follow-up to the previous big post about the game’s monorail tech.