In the middle of April, I received my first vaccine jab, Pfizer’s as it turns out. I had to head downtown for it, which was… quite the trip. I’d not been through that part of the metro area for most of a year and the place looks kind of terrible. It’s as though everyone just kind of gave up on downtown PDX being worth the upkeep anymore.
A week from now I’ll receive my second jab, so by mid-May I’ll be fully vaccinated against COVID-19… which is great so far as it goes, but we won’t know for certain how well this plays out long term until enough time passes. (Of course, we also need more people to get vaccinated, and let’s not talk about the folks who are deliberately choosing not to. I’m not feeling political, not here anyway.)
Other than that I’ve just been keeping at keeping going. Hopefully my diabetes management plan is stable now, the job keeps ticking along (knock on wood), and so forth.
I just haven’t much felt like writing about it, because… well. It’s been quite a year or so, hasn’t it?
I got through the birthday week okay, but getting older and hitting the anniversary (yesterday) of the last day I worked in my office (which no longer exists, since the company reduced the space on the lease in our building) kind of took all the energy I might have had for posting stuff here and… vaporized it, really.
My son and I are now doing a weekly Twitch stream of co-op Satisfactory, and that’s going well. I did, in fact, finish the train line I was building and edited together a little 2-minute clip of the route:
Other than that, I’m just keeping on at keeping at it as best I can. (And hoping to get a vaccine appointment some day.) What else can one do?
I’ve been working on a railroad. Not all the live-long day, mind you, but I did put in a lot of hours over this past weekend on a very silly project in Satisfactory. You see, I just shipped off the third Space Elevator bundle and unlocked Tier 7… but the forthcoming game patch called Update 4 is supposed to do exciting things to the tech at that level so I don’t want to actually build anything from that tier yet. Either I need to shelve the game for the duration (yeah, right) or find something to work on that doesn’t involve new tech.
I decided, “Oh hey, let’s spend our vacation week doing a silly rail project.” (I’ll have more on that later this week.) Along the way I worked out a couple of useful techniques that I thought I’d share with the group as a sort of follow-up to the previous big post about the game’s monorail tech.
Another year gone by, and what a year it was, eh? Simultaneously a rapid blur and a temporal morass, the past 12 months brought a couple of big changes to my life, neither of them particularly delightful.
I’m still alive, though, and I’m still here, being the world’s least interesting human. I have the week off from work (“unlimited” PTO, I might as well take advantage of that on occasion) and my plans mostly center on doing silly things with video games (more on that, later) and watching cartoons and listening to music.
Ever since a friend showed me the game, the goal I’ve worked toward this entire time in Satisfactory is unlocking the monorail. I finally got there, I have two working rail loops now, and I have some thoughts and advice for newcomers. Load up the cargo, release the parking brake, and let’s steam forward, shall we?
In January, we had a couple hours of snowfall. Not snowstick, mind you, it just fell and melted. I went out on the balcony and took a short video with my phone, saying on the record that “this is it, this is all the winter we’re getting.”
So of course here we are a couple weeks later and the Portland Oregon metro area is blanketed in ice and snow, with more coming down this morning.
My superpower, as I may have noted before, is Being Wrong. As soon as I state something with absolute certainty, the universe will bend over backwards to prove me wrong as soon as physically possible. Usually this happens within minutes, but apparently entire weather systems take a while to move into place.
I’m glad that we finally got some winter in our winter, but I can’t help but feel like the programmers and management of this Matrix-y simulation we inhabit are laughing at me every chance that they get, and I’m a bit tired of it.