Tag: Satisfactory

Posting about the game Satisfactory by Coffee Stain Studios.

  • Satisfactory: Roundabout Mk2

    So there I was, building a rail line through the jungle, when I reached a point on the map at which it made sense to place a roundabout. As I started in on the build process I’ve used a couple dozen times now (type ’roundabout’ into the search field to see other posts about the development of this process) I realized that the requirements of the approach and exit placement weren’t going to fit the location. I needed an alternative.

    At middle right you can see the connected approach line from the north, but getting that to bear right into the westbound exit was going to be a nightmare. Never mind joining up the northbound exit, the stub for which is shown at lower right.

    At first I thought of doing a criss-cross interchange but I prefer having the option of letting a train loop back around if necessary at every one of these intersections. Still, I figured that an interchange would probably fit this particular location better than a roundabout so I went looking for information on how best to build one.

    I didn’t find that. Instead, I found guidance on how to build a different style of roundabout, approaching it as more of a modified diamond than a rounded square. The difference is largely academic in the long run, but the practice of building it is definitely trickier.

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  • Satisfactory: Progress Without Progress

    Here’s a summary of how today’s hours upon hours of Satisfactory went for me, in order to illustrate how sometimes you move forward by moving sideways… a lot.

    Please enjoy this view from hundreds of meters above sea level as I descend from a very, very high drop pod crash site. My hands were sweaty the entire time, yes, thankyouverymuch.

    I can’t progress further in the game without clearing Phase 3, which means I need to make Modular Engines and Automated Wiring to feed to the Space Elevator.

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  • Satisfactory: Oilands Ho!

    As previously noted, this new save sees me starting out where most brand new players start (yet I never have): The southwestern grassy starting field. It has upsides and drawbacks, all of which I took into account before making my fateful, game-changing decision.

    (Okay, there’s one upside I didn’t think entirely through beforehand. I’ll get to that.)

    Along the west coast of the game map (Satisfactory uses a fixed game map, it’s the same for everyone for every play through) one finds the second best concentration of crude oil in the game. I know there’s an official, agreed-upon term for the site but I’ve always called it The Oilands.

    I have built a plastic-and-rubber factory on that particular crude oil node at least three times before. I think I have the hang of it by this point.

    Islands, with oil, get it? Of course you do, and you wish you’d thought of it first.

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  • Satisfactory: Clearing That First Hurdle

    Someone on Discord gave me a great piece of advice for starting a new Satisfactory save. After I mentioned wanting to wait until after the FICSMAS event ended to kick off my new session, they said: Start now in order to grab the “advent calendar” goodies from the Hub, because some of those are required to open a few of the crashed drop pods strewn around the map.

    And so, last Sunday, I did.

    Nice pristine planet you’ve got here. Be a shame if a whole bunch of industrial development happened to it.

    I’m a week into my new save (titled “New Clear Plan”) with fewer than 9 hours of in-game time so far. To show for it I have sent up the Phase 1 space elevator shipment, transitioned from biofuel to coal power, and unlocked steel production. I can attribute part of this (relatively) speedy progress to having three previous solo and several co-op games’ worth of practice time under my belt. Also, I credit some decisions and techniques specifically chosen in order to streamline parts of the process. Please allow me to elucidate.

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  • Satisfactory: The Planning Stages

    The second-best time, I’ve learned, to plan your Phase 4 shipment production for the Space Elevator in Satisfactory is about 250 hours into your session. The best time to plan your Phase 4 yadda yadda is before you start the game.

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  • Satisfactory: Employee of the Planet

    I met my goal. By year’s end 2023, I made it all the way through the Phase 4 parts shipment. Look!

    This officially puts the “ChooChooingScenery” savegame sequence to bed at 299 hours 45 minutes accumulated play time. Coming up in mid-January: I… haven’t figured out what I’m calling it yet but it’s a new savegame with a very particular focus, and I also want to sort out how I can turn it into more regularly-scheduled material for this here not-a-blog.

    Wait for it! It’s coming! It should be fun!