Tag: Satisfactory

Posting about the game Satisfactory by Coffee Stain Studios.

  • Satisfactory: Ironworks Again

    I planned to use this website to write more about Satisfactory. (Among other things.) What’s stopping me? All the free time I could be writing, I’m spending in the game. So, my love of the game gets in the way of my plans and principles yet again. Same as it ever was.

    Anyway: At just about the 24 hours (in-game time) mark in the new save, I completed my Ironworks.

    There’ll be beautification done later, after I’ve unlocked more of the cosmetics. I want a roof, walls, supports, all of that good shiny stuff. But for now? It doesn’t look too shabby!

    I’ve been referring to various purpose-built factory sites as [whatever]works since my very first play-through about four years ago. This one’s the best I’ve built yet. Which you’d expect given all the practice over the years, I suppose, but I really do feel good about this result. Let’s get into why.

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  • Satisfactory: 1.0

    It’s out. It’s finally out. Most of 4 years since I bought the game in its Early Access state, 1000+ hours of time spent in it during that time, and here I am starting a fresh new save.

    Not that there weren’t some hiccups at the start.

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  • Dream A Little Dreamwidth Me

    I know, I’ve been quiet again this month. I think I’m still adjusting to being in the house and having the ability to completely relax in my own home. I have some plans, some tentative and one much less so, for things to do here. (If you think the less-tentative plan involves a particular video game… well, you’re 100% right.)

    March 7 from Honkai Star Rail is unimpressed. I don’t really blame her.

    But in the meantime I’m also doing things over at… Dreamwidth. I mean, not directly because I’m crafting this post in the WordPress editor. But I’m resuming cross-posting to DW because… well, why not? I still have a few friends on DW and they’re not following the not-a-blog. And it’s not like I post so often that I’m going to overwhelm either site with “content.”

    So… let’s try this out (again) and see how it goes.

  • Satisfactory: Two Years of Co-Op

    We started this as a regular (mostly) Tuesday night gaming meetup in late 2022. Time flies when you’re having fun and tearing up the landscape and turning critter guts into shop tickets and building huge quantities of many things!

    Last Tuesday evening, the kids and I completed our Satisfactory (Early Access version) co-op save game session. We sent up the Phase 4 space elevator shipment, which was the final thing-to-do that the game has available. (Other than sinking items for tickets to buy geegaws in the shop, that is.)

    Spud had the idea of making a time-lapse sequence out of the end-of-day saves loaded into Satisfactory Calculator, so… I did that:

    And now for a real break from the game. 1.0 releases in early September and by then I’ll probably be refreshed and ready for it.

  • Satisfactory – Phactory Phase 3

    I sent the Phase 3 materials shipment up the Space Elevator a few play sessions ago. So, how has my overall approach to this new save (the “New Clear Plan”) gone so far?

    In short: A qualified success.

    In long: Well, let’s dig into that…

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  • Satisfactory – Entirely Too Silly

    What do we, as a family, get up to when we’re technically “done” with the game but want to wait out the production of Phase 4 products into the Space Elevator to fully round out the game save?

    Well… this:

    If you want to skip ahead to the really silly parts, go to ~2:15 (h:mm) to see Spud build The Ladder of Babel, and about ten minutes later he discovered the fun to be had with driving vehicles over jump pads and at that point pandemonium ensued… featuring airborne factory carts.