Tag: Satisfactory

Posting about the game Satisfactory by Coffee Stain Studios.

  • Satisfactory: Water Reclamation

    Satisfactory: Water Reclamation

    When you break past the point of sending the Phase 3 shipment up the Space Elevator in 2024’s Golden Joystick Award Game-of-the-Year-winning Satisfactory, what you’ve mainly done is unlocked the twin titans of the mid-to-late game: Aluminum and Uranium. I have a couple of posts about nuclear power in the archives, and yes I’ll need to revisit that topic at some point because things have changed with the advent of Version One Point Oh. Today, however, I want to talk about waste water reclamation, a key part of the Aluminum production process.

    Let’s get into it.

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  • Satisfactory: Waste Management

    The core focus of Satisfactory is on automating the production of things. Iron products, steel products, aluminum products, all of these things need factories to extract the raw materials and turn them into fun and useful objects. In the process, however, you end up with leftovers and other unwanted fillers of inventory, such as plant matter and the remains of hostile creatures. Once you’re past the early game stages and no longer need biological gunk to power your empire, nor do you need spare ingots and whatnot, what do you do?

    You sink them for Awesome Shop tickets, of course. And the best way to do that is with a fully automated waste management factory.

    I later changed the sign’s text to “Trash 4 Tix” because I’m clever like that. Also please note that this bin faced the wrong direction at the time of this screenshot. Whoops.

    I completed such a build this weekend, and here’s how it went:

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  • Satisfactory: Power Control Building

    I had some time off this week and… ended up not spending much time in Satisfactory because we had trouble with the furnace and then I had trouble with my internal systems. (We’ll just leave it at that.) This evening I eked out a couple of hours of progress, though, including the revival of an idea I tinkered with in a previous save but never implemented: A power control building.

    The asymmetry is deliberate. The other design choices remain as haphazard as ever, of course.

    I’ll be clear, this is a slightly ridiculous creation. If I want to put a power control switch in charge of a building’s state of on/off-ness there are much, much easier ways to go about it. Simply putting the switch by the main doorway and making sure that’s the only point at which power enters the factory building would do the job.

    But… I have a Blueprint Designer and so far all I’ve done with it is create railway structures and light fixtures. Clearly I’ve been limiting myself. Why not have some fun?

    Using the 5×5 Mk2 Designer space I set out a 3×3 bed of concrete foundations, then created “stairways” where the front/back doors go. For purely silly aesthetic reasons I walled the interior with the “half-pipe” foundations making a floorway bounded by curved floors that become walls. Just off-center inside the building is the point of the exercise, a power control switch. I perched it atop a small piece of decorative steel beam for “didn’t just want it sitting on the floor” reasons.

    I ran a set of concrete pillars horizontally along the “wall” closest to the power switch as a way to hide most of the power cabling. This gives me a power wart at each end of the building, easy to reach.

    This was taken about ten seconds before I realized that I could make those floors shiny by switching to the coated concrete foundation pieces.

    Then, through the power of nudging, I surrounded all this with windowed walls and slapped some glassed roofing on top. To finish it off I put steel walls all around, used some more beams (regular and painted) for trim, and saved the blueprint for later deployment in the field. Huzzah!

    I’ll be the first to admit this isn’t terribly practical. It eats up nearly as much space as a two-platform railway station. But it’s fun and that counts for a lot when you’re busy making factories for your corporate overlords. Don’t we all need a bit of self-indulgent fun in our lives? And hey, it doesn’t look too shabby:

    The two concrete pillars on the “power” side of the building simply get extended (“zooped”) down to ground level, and on the other side I chose to use a huge support pillar to give the illusion that this structure looks like it belongs here.
  • Satisfactory: The Game Outside The Game

    Once you hit a certain point in your progress in the game called Satisfactory you find yourself in need of a way to track things outside of the game. The game gives you several tools such as the equipment codex and the mathematics calculator feature and the To Do list and the Notes sidebar but those can only carry you so far. You’ll see jokes online about how you’re not a real Satisfactory player until you start making spreadsheets and… well, that’s not wrong, honestly.

    Maybe just not in the way you might think.

    This image has nothing to do with the topic at hand, but by golly it looks neat, so here you go.

    Let’s get into the note-taking aspect, the part of the game you engage with outside of the game.

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  • Satisfactory: Concrete From Hammerspace

    Satisfactory 1.0 introduces an entire game mechanic that wasn’t in any of the Early Access versions. And I don’t mean the (erstwhile) storyline.

    We’ll address all of the stuff around the Dimensional Depot Uploader shortly. Please be patient.

    Meet the Dimensional Depot Uploader, which allows you to dump materials into a kind of Hammerspace. Neat, huh?

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  • Satisfactory: A Few Weeks In

    The release of 1.0 hit just a few weeks ago, and I’ve played… a lot. Not every day, though! In fact I took several days away from the game over the last week or so. Burnout is real and to be avoided.

    With that said, I have finally hit my actual favorite part of the game:

    Of course, true to form, after taking the above screenshot I almost immediately removed this station so I could move it over a few foundation tiles’ worth and raise it a bit higher above sea level.

    Trains!

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