Category: Games

  • Satisfactory: I Lumen-ate

    On Tuesday, the 14th of November, 2023 the 8th major update to Satisfactory arrived in Early Access, after spending months in the Experimental branch to shake out the worst of the bugs… most of them, anyway. We have a few things to talk about with “U8” but today we’re going to focus primarily on the new engine’s support for something called “Lumen” and how that makes an already-pretty game even prettier.

    I took this screenshot within the first two minutes of enabling Lumen while at the Final Destination site. Just a purely random view and it shows off the new lighting so well! Dang this game’s pretty.
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  • The State Of Games – Late Oct 2023

    I’m passing a lot of my time playing games lately, a mix of new and really-very-old. Let’s run down the list a bit, shall we?

    Not visible in this screenshot: All the stuff I crammed into too tiny of a space. Out of sight, out of mind!
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  • Kafka Says Boom

    I needed to get OBS Studio and Davinci Resolve installed on the new computer anyway, and what better way to incentivize myself than the wild hair of an idea which led to…

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  • Revisiting An Old Friend: Skyrim

    Oh, the hours I sunk into this game, a decade or so ago.

    Someone on a friend’s Discord brought up “Nolvus,” one of the mod pack manager bundle thingies (technical terms? what’s the fun in using those?) for Skyrim and how it made them want to revisit the game again and I thought… why not? Surely, after the better part of a dozen years, the Skyrim experience has been perfected and polished.

    Well.

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  • Satisfactory: The Flowchart

    I’ve reached endgame for my “ChooChooingScenery” game of Satisfactory, the point where I gear up to send off the final Space Elevator shipment consisting of four products: Assembly Director Systems, Magnetic Field Generators, Nuclear Pasta (which, despite its name, contains zero radioactive source material), and Thermal Propulsion Rockets.

    The math is all sorted out, source materials (almost) entirely in production, and I have a vague notion that I’m going to build a gigantic factory in the “dune desert” to house this last great project. But I want to make it nice and neat for a change. I want to build a set of machines that not only fit together well but looks good doing it.

    And I can’t do that if I’m not absolutely clear on the exact order of what things I need to go into which other things to make the next things.

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  • Satisfactory: A Tale Of Two Factories

    It was the jankiest of builds, it was the jankiest of builds.

    Sorry, Charles Dickens, but in this case repeating myself is the most accurate way to start.

    This past Tuesday evening, the kids and I finished up the “Tier 8 Products” factory build. Which is to say, we’ve now automated the final three requirements for the final milestone unlock: Turbomotors, Fused Modular Frames, and Cooling Systems. (Electromagnetic Control Rods are built elsewhere for various reasons.) I noted in voice chat at the end of the session that our co-op build was vastly more efficient and elegant than my personal version of this same (basic) factory had turned out. Spud found this amusing, as he sees our version as being quite “full of the jank.” Which isn’t wrong, but there’s janky and there’s janky.

    Please allow me to illustrate.

    Yes, it “needs” supports underneath. We’ll get there some day. There’s beautification to be done all over this co-op map.
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