The release of 1.0 hit just a few weeks ago, and I’ve played… a lot. Not every day, though! In fact I took several days away from the game over the last week or so. Burnout is real and to be avoided.
With that said, I have finally hit my actual favorite part of the game:
Of course, true to form, after taking the above screenshot I almost immediately removed this station so I could move it over a few foundation tiles’ worth and raise it a bit higher above sea level.
I planned to use this website to write more about Satisfactory. (Among other things.) What’s stopping me? All the free time I could be writing, I’m spending in the game. So, my love of the game gets in the way of my plans and principles yet again. Same as it ever was.
Anyway: At just about the 24 hours (in-game time) mark in the new save, I completed my Ironworks.
There’ll be beautification done later, after I’ve unlocked more of the cosmetics. I want a roof, walls, supports, all of that good shiny stuff. But for now? It doesn’t look too shabby!
I’ve been referring to various purpose-built factory sites as [whatever]works since my very first play-through about four years ago. This one’s the best I’ve built yet. Which you’d expect given all the practice over the years, I suppose, but I really do feel good about this result. Let’s get into why.
It’s out. It’s finally out. Most of 4 years since I bought the game in its Early Access state, 1000+ hours of time spent in it during that time, and here I am starting a fresh new save.
We started this as a regular (mostly) Tuesday night gaming meetup in late 2022. Time flies when you’re having fun and tearing up the landscape and turning critter guts into shop tickets and building huge quantities of many things!
Last Tuesday evening, the kids and I completed our Satisfactory (Early Access version) co-op save game session. We sent up the Phase 4 space elevator shipment, which was the final thing-to-do that the game has available. (Other than sinking items for tickets to buy geegaws in the shop, that is.)
Spud had the idea of making a time-lapse sequence out of the end-of-day saves loaded into Satisfactory Calculator, so… I did that:
And now for a real break from the game. 1.0 releases in early September and by then I’ll probably be refreshed and ready for it.
I’m basically just working, playing, and occasionally doing home improvements along with the regular daily/weekly chores. The big work project isn’t at a point yet where I can really talk about it much (not a matter of secrecy, more a matter of being in a state of flux) and chores are boring, so let’s talk about games.