Category: Games

  • Satisfactory: 1.0

    It’s out. It’s finally out. Most of 4 years since I bought the game in its Early Access state, 1000+ hours of time spent in it during that time, and here I am starting a fresh new save.

    Not that there weren’t some hiccups at the start.

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  • Satisfactory: Two Years of Co-Op

    We started this as a regular (mostly) Tuesday night gaming meetup in late 2022. Time flies when you’re having fun and tearing up the landscape and turning critter guts into shop tickets and building huge quantities of many things!

    Last Tuesday evening, the kids and I completed our Satisfactory (Early Access version) co-op save game session. We sent up the Phase 4 space elevator shipment, which was the final thing-to-do that the game has available. (Other than sinking items for tickets to buy geegaws in the shop, that is.)

    Spud had the idea of making a time-lapse sequence out of the end-of-day saves loaded into Satisfactory Calculator, so… I did that:

    And now for a real break from the game. 1.0 releases in early September and by then I’ll probably be refreshed and ready for it.

  • State of Play – July 2024

    I’m basically just working, playing, and occasionally doing home improvements along with the regular daily/weekly chores. The big work project isn’t at a point yet where I can really talk about it much (not a matter of secrecy, more a matter of being in a state of flux) and chores are boring, so let’s talk about games.

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  • Hello, Summertime

    It’s been a slow posting month, probably not helped by the fact that I’m essentially on a Satisfactory hiatus. (I’m expecting 1.0 to drop early in autumn but we don’t know for sure yet. Whenever it does, it’ll break all existing saves, so… why bother?) Is it time to find another game to post about? Maybe. Or perhaps I should post about a variety of games, since that’s actually what I’m playing now. Honkai Star Rail, Gems of War, Titan Quest (yes, the precursor to Grim Dawn which I like far better), FFXIV (some day I’ll reach level 50)… I’m sure there are others I’m forgetting.

    Oh right, Unicorn Overlord, which I keep trying to gel with and just can’t for whatever reason. That reason is probably something to do with the fact that most of the actual strategy is in setting up “unit” compositions because once you’re in a battle scenario the outcome of any given clash is predetermined. How exciting. How fun. Let’s play 12-directional rock-paper-scissors without even the fun of directly controlling the output of a combat clash.

    Anyway. Living in the new house is still going great aside from the screeching dishwasher, and while it’s a bit annoying to need to don two layers every time the AC comes on… I’ll take that over the AC simply having almost no effect (and being too loud to hear yourself think, on top of that).

    Work is progressing along. The odds are good that I won’t be getting any time off for the next few months as we have a big migration looming. Yay? We’ll see.

    Anyway. I hope your summertime is cool and cozy.

  • Satisfactory – Phactory Phase 3

    I sent the Phase 3 materials shipment up the Space Elevator a few play sessions ago. So, how has my overall approach to this new save (the “New Clear Plan”) gone so far?

    In short: A qualified success.

    In long: Well, let’s dig into that…

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  • Satisfactory: Roundabout Mk2

    So there I was, building a rail line through the jungle, when I reached a point on the map at which it made sense to place a roundabout. As I started in on the build process I’ve used a couple dozen times now (type ’roundabout’ into the search field to see other posts about the development of this process) I realized that the requirements of the approach and exit placement weren’t going to fit the location. I needed an alternative.

    At middle right you can see the connected approach line from the north, but getting that to bear right into the westbound exit was going to be a nightmare. Never mind joining up the northbound exit, the stub for which is shown at lower right.

    At first I thought of doing a criss-cross interchange but I prefer having the option of letting a train loop back around if necessary at every one of these intersections. Still, I figured that an interchange would probably fit this particular location better than a roundabout so I went looking for information on how best to build one.

    I didn’t find that. Instead, I found guidance on how to build a different style of roundabout, approaching it as more of a modified diamond than a rounded square. The difference is largely academic in the long run, but the practice of building it is definitely trickier.

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