Category: Games

  • Satisfactory: A Few Weeks In

    The release of 1.0 hit just a few weeks ago, and I’ve played… a lot. Not every day, though! In fact I took several days away from the game over the last week or so. Burnout is real and to be avoided.

    With that said, I have finally hit my actual favorite part of the game:

    Of course, true to form, after taking the above screenshot I almost immediately removed this station so I could move it over a few foundation tiles’ worth and raise it a bit higher above sea level.

    Trains!

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  • Satisfactory: Ironworks Again

    I planned to use this website to write more about Satisfactory. (Among other things.) What’s stopping me? All the free time I could be writing, I’m spending in the game. So, my love of the game gets in the way of my plans and principles yet again. Same as it ever was.

    Anyway: At just about the 24 hours (in-game time) mark in the new save, I completed my Ironworks.

    There’ll be beautification done later, after I’ve unlocked more of the cosmetics. I want a roof, walls, supports, all of that good shiny stuff. But for now? It doesn’t look too shabby!

    I’ve been referring to various purpose-built factory sites as [whatever]works since my very first play-through about four years ago. This one’s the best I’ve built yet. Which you’d expect given all the practice over the years, I suppose, but I really do feel good about this result. Let’s get into why.

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  • Satisfactory: 1.0

    It’s out. It’s finally out. Most of 4 years since I bought the game in its Early Access state, 1000+ hours of time spent in it during that time, and here I am starting a fresh new save.

    Not that there weren’t some hiccups at the start.

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  • Satisfactory: Two Years of Co-Op

    We started this as a regular (mostly) Tuesday night gaming meetup in late 2022. Time flies when you’re having fun and tearing up the landscape and turning critter guts into shop tickets and building huge quantities of many things!

    Last Tuesday evening, the kids and I completed our Satisfactory (Early Access version) co-op save game session. We sent up the Phase 4 space elevator shipment, which was the final thing-to-do that the game has available. (Other than sinking items for tickets to buy geegaws in the shop, that is.)

    Spud had the idea of making a time-lapse sequence out of the end-of-day saves loaded into Satisfactory Calculator, so… I did that:

    And now for a real break from the game. 1.0 releases in early September and by then I’ll probably be refreshed and ready for it.

  • State of Play – July 2024

    I’m basically just working, playing, and occasionally doing home improvements along with the regular daily/weekly chores. The big work project isn’t at a point yet where I can really talk about it much (not a matter of secrecy, more a matter of being in a state of flux) and chores are boring, so let’s talk about games.

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  • Hello, Summertime

    It’s been a slow posting month, probably not helped by the fact that I’m essentially on a Satisfactory hiatus. (I’m expecting 1.0 to drop early in autumn but we don’t know for sure yet. Whenever it does, it’ll break all existing saves, so… why bother?) Is it time to find another game to post about? Maybe. Or perhaps I should post about a variety of games, since that’s actually what I’m playing now. Honkai Star Rail, Gems of War, Titan Quest (yes, the precursor to Grim Dawn which I like far better), FFXIV (some day I’ll reach level 50)… I’m sure there are others I’m forgetting.

    Oh right, Unicorn Overlord, which I keep trying to gel with and just can’t for whatever reason. That reason is probably something to do with the fact that most of the actual strategy is in setting up “unit” compositions because once you’re in a battle scenario the outcome of any given clash is predetermined. How exciting. How fun. Let’s play 12-directional rock-paper-scissors without even the fun of directly controlling the output of a combat clash.

    Anyway. Living in the new house is still going great aside from the screeching dishwasher, and while it’s a bit annoying to need to don two layers every time the AC comes on… I’ll take that over the AC simply having almost no effect (and being too loud to hear yourself think, on top of that).

    Work is progressing along. The odds are good that I won’t be getting any time off for the next few months as we have a big migration looming. Yay? We’ll see.

    Anyway. I hope your summertime is cool and cozy.