What did you (anniver)say?

Some games come and go with the seasons, like most of the “gacha” type mobile games. Others fit a very specific niche in one’s life and can stick around for ages. Case in point for the latter: Gems of War, which is celebrating 10 years in operation. I started playing shortly after it launched, which means two entire residential addresses ago.

Dang.

Unfortunately, the team behind the game seems to be phoning it in lately. The “improvements” tend not to be such at all, they’re getting more obvious about just wanting people to pay them money for no meaningful reward (in or out of game), and… well, then there’s the quality control:

“Anniversay” Week, eh?

Come on, y’all. At least try.

Adding insult to mockery is, of course, the fact that this reward system relies on a bunch more in-game grinding to get absolute scraps of “rewards.” At no point have they done something like, say, gift the playerbase a nice chunk of in-game currencies to thank us for ten years of loyalty. Nope, it’s just “glad you’re still here, now grind for a pittance. GRIND, WE SAY.”

Or “we anniversay,” if you will.