If you’re going to play around with nuclear fission, it’s probably best to do so on a distant planet where (almost) zero humans are endangered by your efforts.

If you’re going to play around with nuclear fission, it’s probably best to do so on a distant planet where (almost) zero humans are endangered by your efforts.
I put this together last weekend and eventually remembered that I should post it here:
Note that the rail network shown in this video is far from complete. There’s the planned nuclear power site along the north coast of the Rocky Desert region yet to build, never mind the expansion into the Dune Desert and south from the Oilands. But if I waited until I was “done” building new rail segments in this game, I’d never get a video made at all. So, here we are.
As a learning experience, making this video also taught me a simpler way to “slide” text on the screen in Davinci Resolve than I’d used previously, cutting the production time on this one down considerably from what I originally expected. I’m not 100% happy with the look of the text itself, however. I think it needed more contrast on the edges to avoid readability issues on complex backgrounds.
Anyway! Until next time!
I’ve had zero creative energy this year so most of my spare time is spent watching documentaries (CuriosityStream and Nebula and PBS for the win), listening to music, and playing games. Quite a bit of playing games.
But not a whole lot of games. Just a few.
(more…)I wonder if anyone is going to clock that reference. Hmm.
At any rate, I said a few days ago that I intended to come back once I had the process worked out for right-turn bypasses at railway roundabouts in Satisfactory. The idea being that there’s no point in sending the train through 270 degrees of cornering and eating up all pathway vectors if all it needs to do is “hang a right at the junction.” Minimizing the time spent in the roundabout block is good for any train which needs to utilize it.
So here’s how I make that happen, more or less. (Circumstances sometimes require some creative fudging. That’s the game in a nutshell though, isn’t it?)
(more…)It’s been a while since my last check-in on my ongoing train-centric Satisfactory save game, so here’s a bullet-point catch-up:
(more…)In the co-op Satisfactory game with the kids (look, I get to call them “kids” even though they’ve been full adults for over a decade now, it’s my parental privilege) we’ve finally reached the point where we need to consider actually doing the thing we only really joked about early on: Tackling nuclear power.
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