One of these years I’ll be playing the same save over two successive winters. This… is not that year.

A lot happened this week but there’s not much to say, so you get blurbs and pictures. Enjoy!
(more…)
One of these years I’ll be playing the same save over two successive winters. This… is not that year.

A lot happened this week but there’s not much to say, so you get blurbs and pictures. Enjoy!
(more…)A few posts back I wrote about my adaptation of TotalXclipse’s diluted packaged fuel power plant, including the blueprinted apparatus I came up with based (somewhat) on his design. In the co-op game with my coworkers I built another version of the blueprint with only slight variation. In anticipation of the next diluted packaged fuel power build (in the weekly co-op game with the kids) I figured I’d give it one more try.

I won’t know until after our next session but I think I may have just nailed it.
(more…)There’s a specific cadence to playing through a new Satisfactory save. You build some power infrastructure to meet the current shipment phase’s needs, you unlock milestones to allow you to build the factories to make the materials to meet the current shipment phase’s needs, and eventually you run out of anything else to do but… get the phase shipment sent up to the orbital platform. I’ve arrived at that third step in the waltz once again: It’s time to send up the third space elevator shipment.
Of course, having done this a few times now, I couldn’t let myself just piecemeal the process as I’ve done in (most) previous saves. (“New Clear Plan” is an outlier adn should not be counted.) Not this time around. Go big or go home, right? And FICSIT Inc. isn’t sending a shuttle to let me go back home any time soon, which narrows my options somewhat.

This may be a while.
(more…)It’s only taken me a few years of playing this game but I finally accomplished one of my goals: Making a big factory that’s fully walkable. No jumping or crouch-sliding is required to navigate my new Heavy Modular Frame production site.

To aid navigation, this factory even includes an elevator. Ooooh, neat!
(more…)One of my favorite milestones in any new Satisfactory save is the one which unlocks trains. I’ve quipped before that this game is a fun train simulator with a factory management system attached. This time, given certain of my goals for the save, I decided to really hunker down and use blueprints not only for the single flat and various flat and angled dual-carriageway pieces but also for the roundabouts. So far everything looks great!

Too bad about the junction bug, though.
(more…)The Youtuber who goes by “TotalXclipse” posted a useful video recently about how to get 4x the generators out of a given amount of Crude Oil compared to using default recipes. Which is to say, normally your 300m3/min extracted oil ends up powering 10 Fuel-powered Generators. By adding a fair chunk of additional hardware (and unlocking two key alternate recipes) you can get that headcount up to 40 instead.

So after years of playing this game and knowing that “everyone says” the Diluted Packaged Fuel alternate recipe is the key to great power (great responsibility is optional) and armed with a fresh how-to, I decided to give it a try.
(more…)