Category: Games

  • Satisfactory: The Game Outside The Game

    Once you hit a certain point in your progress in the game called Satisfactory you find yourself in need of a way to track things outside of the game. The game gives you several tools such as the equipment codex and the mathematics calculator feature and the To Do list and the Notes sidebar but those can only carry you so far. You’ll see jokes online about how you’re not a real Satisfactory player until you start making spreadsheets and… well, that’s not wrong, honestly.

    Maybe just not in the way you might think.

    This image has nothing to do with the topic at hand, but by golly it looks neat, so here you go.

    Let’s get into the note-taking aspect, the part of the game you engage with outside of the game.

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  • Satisfactory: Concrete From Hammerspace

    Satisfactory 1.0 introduces an entire game mechanic that wasn’t in any of the Early Access versions. And I don’t mean the (erstwhile) storyline.

    We’ll address all of the stuff around the Dimensional Depot Uploader shortly. Please be patient.

    Meet the Dimensional Depot Uploader, which allows you to dump materials into a kind of Hammerspace. Neat, huh?

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  • Satisfactory: A Few Weeks In

    The release of 1.0 hit just a few weeks ago, and I’ve played… a lot. Not every day, though! In fact I took several days away from the game over the last week or so. Burnout is real and to be avoided.

    With that said, I have finally hit my actual favorite part of the game:

    Of course, true to form, after taking the above screenshot I almost immediately removed this station so I could move it over a few foundation tiles’ worth and raise it a bit higher above sea level.

    Trains!

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  • Satisfactory: Ironworks Again

    I planned to use this website to write more about Satisfactory. (Among other things.) What’s stopping me? All the free time I could be writing, I’m spending in the game. So, my love of the game gets in the way of my plans and principles yet again. Same as it ever was.

    Anyway: At just about the 24 hours (in-game time) mark in the new save, I completed my Ironworks.

    There’ll be beautification done later, after I’ve unlocked more of the cosmetics. I want a roof, walls, supports, all of that good shiny stuff. But for now? It doesn’t look too shabby!

    I’ve been referring to various purpose-built factory sites as [whatever]works since my very first play-through about four years ago. This one’s the best I’ve built yet. Which you’d expect given all the practice over the years, I suppose, but I really do feel good about this result. Let’s get into why.

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  • Satisfactory: 1.0

    It’s out. It’s finally out. Most of 4 years since I bought the game in its Early Access state, 1000+ hours of time spent in it during that time, and here I am starting a fresh new save.

    Not that there weren’t some hiccups at the start.

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  • Satisfactory: Two Years of Co-Op

    We started this as a regular (mostly) Tuesday night gaming meetup in late 2022. Time flies when you’re having fun and tearing up the landscape and turning critter guts into shop tickets and building huge quantities of many things!

    Last Tuesday evening, the kids and I completed our Satisfactory (Early Access version) co-op save game session. We sent up the Phase 4 space elevator shipment, which was the final thing-to-do that the game has available. (Other than sinking items for tickets to buy geegaws in the shop, that is.)

    Spud had the idea of making a time-lapse sequence out of the end-of-day saves loaded into Satisfactory Calculator, so… I did that:

    And now for a real break from the game. 1.0 releases in early September and by then I’ll probably be refreshed and ready for it.