• Satisfactory: Surprise Railway Project

    Stop me if you’ve heard this one before: You’re gearing up to start a new factory project. In the process of making sure you have enough materials to achieve the desired output, it comes to light that not only is there not enough already produced but in order to meet the supply that your desired output demands, you’re going to have to engage in a large transportation infrastructure build-out to get everything from everywhere to the best possible build site. “If I had a nickel,” as the meme goes.

    This image doesn’t need to make sense to anyone but me. Which is good, because it probably won’t.

    And that’s how I ended up, this weekend, embarking on yet another large rail-network expansion project.

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  • Satisfactory: Power Buffering & Augmenting

    If it seems like I’ve become obsessed with power, well, you might be right.

    Look upon my rows and stacks of blueprints, ye mighty, and despair.

    At least if you’re talking about electrical power generation in my current Satisfactory solo save.

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  • Satisfactory: Blueprint Iteration

    Remember last week, when I was in the process of rebuilding one of my Rocket Fuel generator arrays with a new blueprint-based system?

    Now that it’s complete, I’ve… improved the blueprint. Hey: It’ll be helpful at some point! (Possibly not until I start a new save, though.)

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  • Satisfactory: Vehicle Pathing in 1.2

    I’ve been playing Satisfactory since December of 2020, from the (mostly) delightful jank of the Early Access days all the way through to the release of 1.0, then 1.1, and now 1.2. In all of that time I’ve never relied upon a wheeled ground vehicle for materials delivery. (We had “Truck-kun” in the first family co-op save, but I had almost nothing to do with that.) I will drive the Explorer around as a fun way to get here-and-there but that’s the extent of my regular interaction with that part of the game. Why? Because programming in a route for a delivery truck was, until very recently, an absolute pain in the keister.

    Maybe I should put some warning signs and railings up now that ground vehicle automation is a viable option.

    As of this week, however, that part of the game is dramatically improved. But is it actually ready for prime time? Let’s discuss.

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  • Satisfactory: UA Nuclear Project pt5

    It’s been the entire month of May getting this done.

    And here’s what it looked like about four minutes before things started getting radioactive.

    But it’s done. Mostly. At least the really important bits are done. Mostly. I can walk away from it and do other things. Mostly.

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  • Satisfactory: UA Nuclear Project pt4

    I took most of a week off from the build to stave off burnout. This weekend I cleared a key milestone, though:

    Let’s not go into how many times I ran out of available concrete to build that man-made island in the sea…

    20 Nuclear Power Plants now await their Uranium Fuel Rods.

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