When I left things off last week I was on the verge of actually beginning construction on a Rocket Fuel power plant, with a bonus bit of Smokeless Powder production so I can get a munitions factory going elsewhere.
As of last night I do, indeed, have an operational Rocket Fuel power plant. Just… not the one I started out building, at the location I started building upon.
Here you can see my experiments both with building design elements and the game’s photo mode.
“The ships hung in the sky in much the same way that bricks don’t,” reads a great line from Douglas Adams’ The Hitchhiker’s Guide to the Galaxy. I wonder what he’d have made of Satisfactory, a video game firmly in the realm of science fiction that also doesn’t mind if you pin foundation tiles, pieces of equipment, or even entire megafactories in the air with no physical tether to the world’s surface. And yet, I can’t bring myself to build factories or even run train lines high up in empty air just to avoid the frustrations that come with working on the bumpy, obstacle-strewn chunk of real estate that is our assigned patch of the planet designated MASSAGE-2(A-B)b. Something about leaving things hovering in the air bothers my brain.
Building a Rocket Fuel plant here is going to be… “interesting.”
Dealing with that can indeed be frustrating, though.
This evening I got my 500 Wonder Stars and turned them into a big golden tree-topper for the big gaudy holiday tree, then spent a bit more time on decorating the event factory. I’ve more decorating to do yet but not until after I get the fireworks production lines going. My goal is to have everything buttoned up by some time on Christmas itself.
One of these days I’ll get the hang of placing my Pioneer in these photo-mode screenshots. Today is not that day.
Keeping it short this week. I did get my aluminum production under way a couple days ago and just today unlocked Turbofuel so you can guess my next project(s): A big chunky Turbofuel (and Packaged Turbofuel) power plant followed by setting up for the impending drone fleet (hence the Packaged Turbofuel, a placeholder until I can power my drones with radioactive fuel rods of course).
FICSMASland Too, which is (as of midday today) completely operational and simply awaits decorating
Building a rail line northward from the Oilands into the Rocky Desert, then east & up the long earthen ramp to the Crater Lakes area, then up a bit more elevation to get at all the lovely bauxite in the Bamboo Forest
Reveling in having the Hoverpack unlocked in this save
Let’s have a quick chat about the various methods this game gives you to prevent becoming a Pioneer-shaped smear on the planetary surface when descending from great heights (on purpose or on accident).
The decorations are only barely started. I’m quite pleased with how this window setup turned out.
You only get a few choices, and each an area in which it can shine.
A few posts back I wrote about my adaptation of TotalXclipse’s diluted packaged fuel power plant, including the blueprinted apparatus I came up with based (somewhat) on his design. In the co-op game with my coworkers I built another version of the blueprint with only slight variation. In anticipation of the next diluted packaged fuel power build (in the weekly co-op game with the kids) I figured I’d give it one more try.
I won’t know until after our next session but I think I may have just nailed it.