Day: June 7, 2026

  • Satisfactory: Vehicle Pathing in 1.2

    I’ve been playing Satisfactory since December of 2020, from the (mostly) delightful jank of the Early Access days all the way through to the release of 1.0, then 1.1, and now 1.2. In all of that time I’ve never relied upon a wheeled ground vehicle for materials delivery. (We had “Truck-kun” in the first family co-op save, but I had almost nothing to do with that.) I will drive the Explorer around as a fun way to get here-and-there but that’s the extent of my regular interaction with that part of the game. Why? Because programming in a route for a delivery truck was, until very recently, an absolute pain in the keister.

    Maybe I should put some warning signs and railings up now that ground vehicle automation is a viable option.

    As of this week, however, that part of the game is dramatically improved. But is it actually ready for prime time? Let’s discuss.

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