Looking For Quacks In The Pavement

Category: Games (Page 2 of 3)

Satisfactory: Tips For And From The Casual Gamer

All I’ve posted about so far this year is this one silly game, but hey, before Satisfactory came along I was lucky to manage one post per month. I’ll ride this content train as long as it lasts, absolutely.

Rather than talking about a specific build, today I wanted to share some tips for people who might be interested in the game but feel daunted by what looks like a challenging mountain of highly technical tasks. I am, let’s be clear, an absolute “filthy casual” of a player. This description applies to nearly every game I play, because I’m really just here to relax and amuse myself. There’s nothing inherently wrong with being highly competitive or taking a game super-seriously if that’s your thing, mind you, but neither of those mindsets suit me at all.

So, if you’re sort of like me and want to putter around in this game, I’d like to offer some modest advice that might help.

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Satisfactory: Copper Redux

How about a game status update for the thing that has taken over most of my free time this past month? (Yes, I bought it on Dec 3rd 2020 and here it is, Jan 3rd 2021 and the honeymoon ain’t over yet.) I managed to send up another shipment via the space elevator, which means I unlocked the potential to make petroleum products such as plastics and fuel from the newly-available oil.

The operative word there is, “potential.” In order to take advantage of the ability I’ll need to craft a bunch of materials needed to build the production facilities. I have a spreadsheet for tallying up the requirements.

Yes, a spreadsheet. For a video game. No, I don’t know what sort of stranger I’m becoming, either.

At any rate, a big part of today’s session involved retooling my meager copper operation into something which can crank out more materials, faster, routed and stored more usefully. I need Wires (made from copper) to pair with Steel Pipes (made from steel, which is made from iron and coal) to make Stators which, when paired with the Rotors that the iron works produces, makes Motors, and I need hundreds of those to get the oil fields project running.

You get the idea. Maybe.

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Satisfactory Is Quite Satisfactory

Early this month, a friend on Twitter invited me to watch their streaming session, a tour of a power plant they’d just finished in an early-access game they’ve been playing and talking up for a while now: Satisfactory. The game’s a bit like a mash-up of a survival game (“you’re alone in this wilderness with a couple of basic tools, now make something of the situation”) and a systems-management sim (Factorio comes notably to mind).

It didn’t take long for me to decide that I needed to try this game for myself. The demo of the Hyper Tube sealed the deal, if I’m honest. “I have got to try this!”

(Spoiler: I have not yet tried the Hyper Tube. I’m close to unlocking the tech, but I have other priorities at the moment.)

I ponied up the thirty bucks, connected to my (ugh) Epic account (on the off-chance that at some point multiplayer is something I want to try), and found myself in the desert on an alien world, armed with a taser (needed for dealing with the occasional hostile local fauna, not that combat is much of a factor in this game most of the time) and carting around a box of parts to build my starter “hub.”

Weeks later, I’ve poured nearly 24 hours of playtime into this thing and am loving it. The gameplay loop boils down to facing a new logistics challenge and figuring out how to achieve the immediate goal in as efficient a manner as you can fashion, then moving on to the next one. It’s not really an “open world” affair: You are given a strict hierarchy of milestones, though within a given milestone level you can choose in which order you want to tackle them, and the details of exactly how to meet your goals is in your hands. This is ideal for me, as I work best to a clear set of guidelines.

The first stretch of the game is very… manual. You hand-craft most of the things you need, you hand-feed the various machines, your equipment is strewn around wherever you can clear the space, and so forth. A lot of your early game time is spent collecting every single piece of plant life you see in order to power the “bio-fuel” power generators that keep your equipment churning out needed materials. Your main goal at that point is to progress far enough along the tech tree to unlock coal power, then acquire said coal power. Once that’s up & running you can stop spending every free minute collecting & processing plant life and start focusing on the larger picture.

A big part of improving that larger picture is making your production environment look a bit less… haphazard.

Let’s talk about my latest project by way of example.

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Passing The Days, June 2019 Edition

My life itself isn’t anything to write about, as it’s really just “eat sleep work lather rinse repeat” for the most part. I decided to share a bit of how I spend my leisure time lately, though…

Reading

  • I finished Martha Wells’ “Murderbot diaries” novella series (starting point: All Systems Red). I cannot recommend it highly enough if you’re at all into Sci-Fi style adventure heavily seasoned with snarky commentary and a few musings on the place of non-human sentient beings in a mostly-human society.
  • I… keep trying to finish Cat Valente’s Space Opera. I see rave reviews and while I get why people love it, I suspect it’s better for folks who can handle audiobooks as the writing style is clearly meant to be read aloud. It’s a love letter to Douglas Adams as much as it’s anything else, and I can’t deny the craft. It’s just… a bit too much. I can get through a chapter at a go, then I have to walk away from it for a while. Weeks, sometimes.

Playing

  • I dabbled in Warframe and Diablo III on and off this past few months, and that’s about it on the PC side.
  • My phone has AFK Arena, Pokemon Go, and Egg Inc installed, only one of which takes very much time on any given day.
  • My (new) tablet runs Valkyrie Connect and King’s Raid, both “gacha” style games, as well as the superb match-3 game, Gems of War. I can also recommend mobile version of the Ascension deck-building game.

Watching

  • We just started the new Aggretsuko season (so far so good) and after that we’re probably going to tackle Good Omens.
  • I took Kyla to see the new Godzilla movie in the theater for her birthday and bought her the Blu-Ray of Shin Godzilla, so we’re having a grand kaiju-loving time, indeed. (We enjoyed both, quite a lot.)
  • Also in the theater, we saw Captain Marvel (loved it) and Avengers: Endgame (not so much).
  • The only anime this season I’ve cared about at all is the Fruits Basket redo, which has been a delight thus far. Everything else has left me cold.

Listening

  • I delved into the back-catalogs of Mono Inc (2013’s Nimmermehr) and Assemblage 23 (2004’s Storm) and so far I’m pleased with both purchases. I don’t expect to go much further back, however. I like where each act is headed, musically speaking, more than I’m interested in where they’ve been.
  • I finally broke down and forked over a lot of money for Yuki Kajiura’s Fiction II which… was not as good as I’d hoped. Sigh.

And that’s about that, entertainment-wise. If I forgot something, hey, that’s fodder for another post…

 

The things I do for the rubber duck brand

40 cards in 8 stacks, 300 diamonds (in-game currency) to flip each card, and on the 32nd try I get this:

Admiral Nautica in her bathtime ducky costume

The game is Valkyrie Connect, a “gacha” mobile game of collecting fighters to defeat monsters blah blah blah whatever, it’s an amusing way to pass an hour or so per day, give or take. When this latest event appeared in which the publishers clearly expect folks to plunk down ridiculous amounts of money, my first thought was, “Like hell I will.”

My second thought was, “oh crap Nautica gets a rubber duck, I’M DOOMED.”

Turns out, I didn’t need to spend very much money. Ahem.

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