Category: Games

  • Warframe: Sobek It Hurts

    I haven’t been playing Warframe all that heavily lately, mostly just doing Nightwave dailies to progress that reward track and leveling up weapons for mastery. Along the way I’ve slowly accumulated items called “Riven Slivers” which can be turned in to receive something called a “Riven Mod.” That’s basically a mystery mod (item which enhances a warframe, weapon, or other piece of equipment) with randomized stats (usually a mix of some positive and one very negative) that is locked to a given named weapon (any variant thereof).

    Earlier this month I got a Riven Mod, and once I revealed its assigned weapon, I was kind of annoyed: It’s for the Sobek, the “normal” version of which is a kind of middling shotgun. I already have a stack of shotguns in my arsenal, do I need another? Probably not, I decided.

    Then I noticed this was my 2nd Sobek Riven Mod. Huh. (Mind you, one cannot equip more than one Riven Mod on a weapon. So having two is just pointless… maybe. Kind of. Put a pin in that.)

    Immediately afterward during my next mission in the Saturn system, a Kuva Larvling showed up (as they do) and the weapon it offered me if I chose to make that Larvling into a full Lich was…

    … yeah, the Kuva Sobek. I guess the game absolutely wanted me to add a Sobek to my inventory. So I went ahead and kicked off the Lich hunting process, more out of a fit of pique than anything else, if I’m honest. But hey, mastery progress is mastery progress, a weapon’s a weapon. It’s all good, baby!

    Warframe video game screenshot: Progress indicator for trying to figure out which Requiem Mods will unlock the final mission for the Kuva Lich process. What this current status reveals is that the leftmost Mods are correct for a position somewhere, but not the first position, either of them.

    Let the game of interplanetary Mastermind begin!

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  • Satisfactory: So You Want A Huge Nuclear Power Plant

    For some reason, when I got to the point of wanting to replace some of my early power plants (coal, maybe some regular-fuel) with nuclear power, I decided to build the biggest plant I’ve ever made in the game, solo or multiplayer. This is my “1.0” save, started when the game officially left Early Access last autumn.

    I ran the numbers and decided that 4 uranium fuel rods per minute feeding 20 power generators was exactly the right number to aim for.

    Satisfactory video game screenshot: Side view of a large power plant bordered on both sides by train stations, the foreground station being surrounded by water pipes leading to water reservoirs on the floor above. To the far left is a row of refineries.

    What the hell was I thinking?

    Please allow me to offer some advice if you want to follow in my virtual footsteps. I made some mistakes; perhaps my hubris will be partly absolved if I can help others avoid them.

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  • Random Bits: Mid-May 2025

    I haven’t had enough to say about any specific thing to flesh out an entire post… though I suppose I could go back to my pre-Twitter use of this site to simply post very short status updates and minor thoughts… maybe. We’ll see. In the meantime, here are a few tidbits from my recent life:

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  • State of Play: May 2025

    It’s been a little bit since the last one of these. So, what am I playing lately? Here’s a hint:

    Last Epoch video game screenshot: A mage and a weird floating three-armed minion hanging around in a dungeon.

    I mean, I also play some other games. Let’s catch up.

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  • Last Epoch

    So there I was, feeling like I needed to play something different. I can only do so much Warframe space ninja action at a time before I need something slightly lower paced. I’m at a tedious and frustrating part of my solo Satisfactory game and don’t want to hit burnout while also running a weekly co-op session for some coworkers. What else is on offer? Is it time to go shopping?

    I very nearly wound up buying Baldur’s Gate 3 but decided that “try a D&D game again” probably wouldn’t pan out any better than any of the previous few times, such as when I spent a few hours with Solasta. While researching BG3, however, I bumped into mention of something else: A Diablo type game (of which there are, admittedly, quite a few) that isn’t by Blizzard and isn’t a Path of Exile game and isn’t part of the now-cursed Torchlight franchise, nor is it spawned from or closely related to Titan Quest/Grim Dawn. (OK, yes, I’ve clearly tried a few of these over the years. There’s an itch which needs scratching.) After reading a couple of reviews, I decided to use the last of the “gift card” money in my Steam wallet to pick up…

    Last Epoch.

    That certainly is a distinctive type of game interface, isn’t it? I have loot drops filtered so the lowest-tiers of rarity appear just as bits of light without the name cards to reduce visual clutter.
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  • Satisfactory: Team Building Exercise

    I’ve been taking a bit of a break from my solo Satisfactory save, mainly because dealing with the logistics of nuclear power is a major headache when you have to build every last concrete foundation, conveyor belt, and hunk of machinery involved all by yourself.

    Luckily, several of my coworkers agreed to join me on a new multiplayer save.

    Satisfactory video game screenshot: In the rocky desert sits the Hub station and a couple of crafting benches. In the foreground are three pioneers (player avatars), one with a ginormous helmet, another one seated (actually disconnected from the game session).
    I didn’t even know there was a “huge helmet” option. It’s properly ridiculous, and I mean that in the best way.

    Unlike with the two-year-long multiplayer save with the kids, I’m not trying to impose any sort of restrictions on how these guys build out their projects. Huge concrete slabs hanging in the air? Fine, cool, as long as we’re getting results. And with four sets of hands (minus one of our players in the most recent session) it’s amazing how much progress you can make. We’ve gone from “nothing” to “coal power and steel production” in about six in-game hours. Never mind the mountain of research we’ve already unlocked.

    I’m having a blast, playing with people who are coming at the game from very different perspectives. We have one guy who’s roughly at my level of time spent really digging into the game, one who’s kind of a blueprint-based speed runner (I’m not judging here, I could honestly be better about using blueprints), and one who had barely touched the game at all before we started this run.

    What will we achieve? Fun, if nothing else, I hope.