I tried the writing thing for a while. That didn’t pan out, as evidenced by the death of the 3WA project.
I thought I’d take up photography again. Turns out I bought entirely the wrong camera for most of the uses I wanted to try, and I can’t really afford to throw tons of money at that solution. Never mind that our living space is cramped enough without trying to carve out a workspace for that sort of thing.
I still want to exercise my creative impulses somehow. So, what next? Turns out that a friend on the bird site suggested I look into some tutorials by a guy who bills himself as the Blender Guru. Thus began my immersion in the wonderful world of fake-donut creation.
The hardest part was agreeing with myself to allow myself to be bad at something at first. Seems obvious, but I carry some deep-seated mental baggage about trying something, doing poorly at it, then never being able to try that something again. And boy howdy have I not really matched the tutorial for the type and quality of results. But that’s not the point, the point is to learn, I must remind myself every time I tackle another video.
It all started modestly enough.
Yum, sure looks tasty, doesn’t it?
Then I learned a tiny bit about working with materials. Too bad my sense of color was a bit off.
I was aiming for the look of chocolate icing… and missed.
Vyx suggested an improvement to the color scheme, which when paired with my lessons in making colorful sprinkles resulted in a vastly superior donut-looking image. Lighting’s still a mess, though.
Right about at this point in the process I started craving a donut. Heavy-duty craving.
Then came the coffee cup section of the tutorial, which was easier than expected in some ways yet annoyingly fussy in several others. It doesn’t help that I completely missed one important part of the instructions so my cup ended up a bit… frosty.
I actually really like this frosted-glass effect, but it’s not what I need to finish the tutorial properly. Whoops.
I also found a better “de-noise” add-on than what comes in Blender 2.8 natively, which truly improved the quality of my renders. Once I sussed out some of the problems along the way I was able to stage and render the not-actually-final product. (This is as of the end of the third “stage” of videos, with one to go.)
There’s still a weird glitch with the coffee cup but you know what? I’m pretty happy with this so far.
Additionally, after each section of the tutorial I’m re-watching the videos and taking notes that I put into a wiki for later reference. It feels like the process of taking notes after having done the work is helping reinforce the learning somewhat. And what learnings aren’t reinforced are at least documented!
Now, let’s be clear: I’m not doing all of this so I can render snack foods. I have something a bit more… on-brand… in mind.
I created this model entirely from scratch, though the rust effect involved following a tutorial video (not from Blender Guru).