I’ve been working on a railroad. Not all the live-long day, mind you, but I did put in a lot of hours over this past weekend on a very silly project in Satisfactory. You see, I just shipped off the third Space Elevator bundle and unlocked Tier 7… but the forthcoming game patch called Update 4 is supposed to do exciting things to the tech at that level so I don’t want to actually build anything from that tier yet. Either I need to shelve the game for the duration (yeah, right) or find something to work on that doesn’t involve new tech.
I decided, “Oh hey, let’s spend our vacation week doing a silly rail project.” (I’ll have more on that later this week.) Along the way I worked out a couple of useful techniques that I thought I’d share with the group as a sort of follow-up to the previous big post about the game’s monorail tech.
Another year gone by, and what a year it was, eh? Simultaneously a rapid blur and a temporal morass, the past 12 months brought a couple of big changes to my life, neither of them particularly delightful.
I’m still alive, though, and I’m still here, being the world’s least interesting human. I have the week off from work (“unlimited” PTO, I might as well take advantage of that on occasion) and my plans mostly center on doing silly things with video games (more on that, later) and watching cartoons and listening to music.
Ever since a friend showed me the game, the goal I’ve worked toward this entire time in Satisfactory is unlocking the monorail. I finally got there, I have two working rail loops now, and I have some thoughts and advice for newcomers. Load up the cargo, release the parking brake, and let’s steam forward, shall we?
In January, we had a couple hours of snowfall. Not snowstick, mind you, it just fell and melted. I went out on the balcony and took a short video with my phone, saying on the record that “this is it, this is all the winter we’re getting.”
So of course here we are a couple weeks later and the Portland Oregon metro area is blanketed in ice and snow, with more coming down this morning.
My superpower, as I may have noted before, is Being Wrong. As soon as I state something with absolute certainty, the universe will bend over backwards to prove me wrong as soon as physically possible. Usually this happens within minutes, but apparently entire weather systems take a while to move into place.
I’m glad that we finally got some winter in our winter, but I can’t help but feel like the programmers and management of this Matrix-y simulation we inhabit are laughing at me every chance that they get, and I’m a bit tired of it.
You thought you’d get out of January 2021 without another one of these, did you? Well, surprise!
I’ve been in Tier 5 & 6 content in Satisfactory for a little while now, and the bulk of my time at this stage of the game so far has been spent getting to the point of making my first petroleum-based products (Plastic and Rubber) as well as generating power from Oil. Unlocking some of the really fun stuff, however, required fully (if modestly) automating production of a couple of key components: Heavy Modular Frames, and Computers.
Here’s a bit of how I got those production lines up & running.
It’s time for another Satisfactory game update. This time, we’re talking about that guide to building an oil-based fuel power plant and how well the game’s multiplayer holds up in its current state.
Remembering that all of this is about an “early access” game boggles the mind, sometimes. It’s a remarkably polished and playable game for something in “early access,” even moreso than Torchlight III’s “early access” was right up to its launch date.
Anywho, let’s get down to business to defeat the puns.