• Satisfactory: UA Nuclear Project pt3

    Third verse, same as the… second?

    The acid delivery and water recycling pipework comprises most of the visible change from last Sunday to this.

    A quick update this week: I got a bunch of pipes and belts run, the two acids are in production, and the machinery for handling nuclear waste is all in position and powered up. I just need to, you know, finish all the rest of the belting. Then actually build the uranium processing assembly lines and the nuclear power generators. Trivial stuff like that.

    So… maybe by next weekend, but more likely the weekend following, I’ll have something worth showing off. Right now the project looks more-or-less like it did a week ago because the bulk of my work on the project during the last 7 days was under-floor belting and such.

    We’re getting there… eventually!

  • Satisfactory: UA Nuclear Project pt2

    Technically, in this game, making a nuclear power plant is easy.

    This isn’t even halfway done. Oh goodness, no.

    Making a nuclear power plant that doesn’t accumulate an ever-growing amount of uranium fuel waste is much, much more complicated.

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  • Satisfactory: UA Nuclear Project pt1

    Whoopsiedoodle, I ran out of prerequisite projects to build before I could commence construction on the Upend Away save’s nuclear power plant.

    And all it took was adding half-again my previous amount of aluminum ingot production and turning some waste petroleum product into rubber!

    Guess I need to build a nuclear power plant now.

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  • Satisfactory: Getting The (Nuclear) Family Together

    Kind of a light recap because really, I only engaged in two kinds of activity this past week: Acquired resources for the nuclear power plant, and built train lines to haul some of those resources into place.

    One of the few times when loading a bunch of radioactive material into a storage bin is acceptable: When it’s in a location I absolutely do not want to build a factory anywhere near.

    Absolutely riveting stuff, no?

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  • Satisfactory: Skytrain On Purpose

    Normally I try to stay close to the ground when placing rail lines. My blueprint-based system already has some “that’s not how physics or engineering work” flavor to it and I don’t like exacerbating that element by running the track hundreds of meters above ground level.

    What you can’t see through the purple haze is the bottomless pit I skirted the edges of.

    But sometimes, needs must.

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  • Satisfactory: Trigon, Take Me Away

    I’m choosing to look at the upsides, here.

    Satisfactory video game screenshot: The objectives status display showing that 738 out of the required 1000 Nuclear Pasta are already loaded into the Space Elevator, and the Peak Efficiency milestone materials only need ~1500 more Alclad Aluminum Sheets and ~6600 more Iron Plates.

    As of midday today I make the parts required to place the fastest belts the game has to offer. (Once I can unlock them… 10,000 iron plates? Really, game?) For bonus points I would also like to note that I’m nearly finished making all of the Nuclear Pasta I’ll ever need in the entire game, at which point I’ll be able to repurpose that entire massive copper ingot setup from a couple weeks ago.

    I’ll unlock those Mk6 belts eventually.

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