I’ve been playing Satisfactory since December of 2020, from the (mostly) delightful jank of the Early Access days all the way through to the release of 1.0, then 1.1, and now 1.2. In all of that time I’ve never relied upon a wheeled ground vehicle for materials delivery. (We had “Truck-kun” in the first family co-op save, but I had almost nothing to do with that.) I will drive the Explorer around as a fun way to get here-and-there but that’s the extent of my regular interaction with that part of the game. Why? Because programming in a route for a delivery truck was, until very recently, an absolute pain in the keister.
Maybe I should put some warning signs and railings up now that ground vehicle automation is a viable option.
As of this week, however, that part of the game is dramatically improved. But is it actually ready for prime time? Let’s discuss.
The acid delivery and water recycling pipework comprises most of the visible change from last Sunday to this.
A quick update this week: I got a bunch of pipes and belts run, the two acids are in production, and the machinery for handling nuclear waste is all in position and powered up. I just need to, you know, finish all the rest of the belting. Then actually build the uranium processing assembly lines and the nuclear power generators. Trivial stuff like that.
So… maybe by next weekend, but more likely the weekend following, I’ll have something worth showing off. Right now the project looks more-or-less like it did a week ago because the bulk of my work on the project during the last 7 days was under-floor belting and such.