It’s out. It’s finally out. Most of 4 years since I bought the game in its Early Access state, 1000+ hours of time spent in it during that time, and here I am starting a fresh new save.
Not that there weren’t some hiccups at the start.
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Posting about the game Satisfactory by Coffee Stain Studios.
It’s out. It’s finally out. Most of 4 years since I bought the game in its Early Access state, 1000+ hours of time spent in it during that time, and here I am starting a fresh new save.
Not that there weren’t some hiccups at the start.
(more…)We started this as a regular (mostly) Tuesday night gaming meetup in late 2022. Time flies when you’re having fun and tearing up the landscape and turning critter guts into shop tickets and building huge quantities of many things!
Last Tuesday evening, the kids and I completed our Satisfactory (Early Access version) co-op save game session. We sent up the Phase 4 space elevator shipment, which was the final thing-to-do that the game has available. (Other than sinking items for tickets to buy geegaws in the shop, that is.)
Spud had the idea of making a time-lapse sequence out of the end-of-day saves loaded into Satisfactory Calculator, so… I did that:
And now for a real break from the game. 1.0 releases in early September and by then I’ll probably be refreshed and ready for it.
I sent the Phase 3 materials shipment up the Space Elevator a few play sessions ago. So, how has my overall approach to this new save (the “New Clear Plan”) gone so far?
In short: A qualified success.

In long: Well, let’s dig into that…
(more…)What do we, as a family, get up to when we’re technically “done” with the game but want to wait out the production of Phase 4 products into the Space Elevator to fully round out the game save?
Well… this:
If you want to skip ahead to the really silly parts, go to ~2:15 (h:mm) to see Spud build The Ladder of Babel, and about ten minutes later he discovered the fun to be had with driving vehicles over jump pads and at that point pandemonium ensued… featuring airborne factory carts.
So there I was, building a rail line through the jungle, when I reached a point on the map at which it made sense to place a roundabout. As I started in on the build process I’ve used a couple dozen times now (type ’roundabout’ into the search field to see other posts about the development of this process) I realized that the requirements of the approach and exit placement weren’t going to fit the location. I needed an alternative.

At first I thought of doing a criss-cross interchange but I prefer having the option of letting a train loop back around if necessary at every one of these intersections. Still, I figured that an interchange would probably fit this particular location better than a roundabout so I went looking for information on how best to build one.
I didn’t find that. Instead, I found guidance on how to build a different style of roundabout, approaching it as more of a modified diamond than a rounded square. The difference is largely academic in the long run, but the practice of building it is definitely trickier.
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