Here’s a summary of how today’s hours upon hours of Satisfactory went for me, in order to illustrate how sometimes you move forward by moving sideways… a lot.
Please enjoy this view from hundreds of meters above sea level as I descend from a very, very high drop pod crash site. My hands were sweaty the entire time, yes, thankyouverymuch.
I can’t progress further in the game without clearing Phase 3, which means I need to make Modular Engines and Automated Wiring to feed to the Space Elevator.
As previously noted, this new save sees me starting out where most brand new players start (yet I never have): The southwestern grassy starting field. It has upsides and drawbacks, all of which I took into account before making my fateful, game-changing decision.
(Okay, there’s one upside I didn’t think entirely through beforehand. I’ll get to that.)
Along the west coast of the game map (Satisfactory uses a fixed game map, it’s the same for everyone for every play through) one finds the second best concentration of crude oil in the game. I know there’s an official, agreed-upon term for the site but I’ve always called it The Oilands.
I have built a plastic-and-rubber factory on that particular crude oil node at least three times before. I think I have the hang of it by this point.
Islands, with oil, get it? Of course you do, and you wish you’d thought of it first.
Someone on Discord gave me a great piece of advice for starting a new Satisfactory save. After I mentioned wanting to wait until after the FICSMAS event ended to kick off my new session, they said: Start now in order to grab the “advent calendar” goodies from the Hub, because some of those are required to open a few of the crashed drop pods strewn around the map.
And so, last Sunday, I did.
Nice pristine planet you’ve got here. Be a shame if a whole bunch of industrial development happened to it.
I’m a week into my new save (titled “New Clear Plan”) with fewer than 9 hours of in-game time so far. To show for it I have sent up the Phase 1 space elevator shipment, transitioned from biofuel to coal power, and unlocked steel production. I can attribute part of this (relatively) speedy progress to having three previous solo and several co-op games’ worth of practice time under my belt. Also, I credit some decisions and techniques specifically chosen in order to streamline parts of the process. Please allow me to elucidate.
The second-best time, I’ve learned, to plan your Phase 4 shipment production for the Space Elevator in Satisfactory is about 250 hours into your session. The best time to plan your Phase 4 yadda yadda is before you start the game.
I met my goal. By year’s end 2023, I made it all the way through the Phase 4 parts shipment. Look!
This officially puts the “ChooChooingScenery” savegame sequence to bed at 299 hours 45 minutes accumulated play time. Coming up in mid-January: I… haven’t figured out what I’m calling it yet but it’s a new savegame with a very particular focus, and I also want to sort out how I can turn it into more regularly-scheduled material for this here not-a-blog.
To those who celebrate, for whatever reason you do so, please have a lovely and pleasant holiday.
I was going to just leave it at the simple line of text, then realized… hey, I can add something seasonal AND silly! So here you go, a gift from me to all of you.