• Satisfactory: Supercomputers (And Friends)

    I’ve been at this for months. I needed Rubber and Plastic. I needed Motors. I needed Heat Sinks and Aluminum Casings. I needed Silica. I needed Nitrogen Gas. I needed Quickwire and Copper Sheets. I needed Crystal Oscillators. And even though I made most of those things already, I needed enough production capacity that I could dedicate sufficient per-minute output to the task of making Radio Control Units, High-Speed Connectors, and Supercomputers plus Cooling Systems and Turbo Motors.

    Satisfactory video game screenshot: Part of the interface display showing progress toward current milestone, in this case indicating that the 2nd and 3rd items are fully accounted for but none of the 1st item are there yet.

    Turns out that lining up all your supplies properly before constructing the final production line is a very good idea. Who knew?

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  • Satisfactory: The February Of Progress

    See, that’s because it’s not March yet.

    The design work can wait until I’ve unlocked an actual Milestone for the first time this year. Ahem.

    On the upside, I’m basically at the point of starting the Supercomputers (And Friends) factory build. I even know where I’m building it… as of, like, a couple of days ago. So it’s time for the weekly progress report!

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  • Satisfactory: Motoring Along

    There’s a lot going on in my current save but no single thing notable enough to pull out for in-depth analysis so this will just be a general state-of-the-game catch-up post.

    Satisfactory video game screenshot: The Pioneer stands between two conveyor belt lifts in a partly-constructed factory. One lift is full of steel pipes, the other contains spools of copper wire.

    Day by day, project site by project site, I get closer to the Supercomputers (And Friends) factory goal. Let’s break down the week’s progress:

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  • Satisfactory: All Part of a Complete Worksite

    My original goal for this week was simply to get the new dedicated 24-per-minute Crystal Oscillators factory running. I accomplished that yesterday, shortly before dinnertime. Then, of course, being me, I decided to go a bit extra. I decided that before starting in on writing the weekly post today I’d finish the Crystal O’s factory. Walls, roofing, ground supports. All of it.

    On the upside, it’s done! And I’m moderately pleased with the results!

    On the downside, that walling-and-roofing-and-supporting took nearly four hours out of my Sunday. Whoops.

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  • Satisfactory: The Expendables

    I became distracted by a distraction on the way to my Supercomputers (And Other Electronics) factory project.

    Drones weren’t THE distraction but they were PART OF the distraction…

    Much as I love the FICSMAS snowballs, I decided that it’s time for a more point-and-click experience when it comes to clearing obstacles: Explosive Rebar. Sure, it doesn’t allow you to set up a big chain of explosions like you can with either Nobelisk or “Snow-belisk” but the Rebar Gun has considerably better aim and the explosive ammo takes effect instantly, making it one heck of a time-and-effort saver.

    I just needed to slap down some equipment to generate a modest trickle of ammunition into “depotspace.” Easy peasy, the work of an afternoon… plus part of the next morning.

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  • Satisfactory: The Sliding Scale of Scale

    One of the common questions new Satisfactory players ask is, “How much of [name an item] should I make?” Is one per minute enough? Five? Fifty? Five hundred?

    This factory makes 55 per minute each of Steel Beams and Steel Pipes plus 40 per minute of Encased Industrial Beams. Which is either overkill or vastly under-performing depending on your POV.

    This is also one of the common questions that veteran Satisfactory players wrestle with.

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