In the span of a week I went from “just barely making steel beams and pipes” to “just barely making plastic and rubber.” Which doesn’t sound particularly impressive, I admit. Let me put it another way: I went from building my first coal-power generator facility to being on the verge of building my first fuel-powered generator facility… in one week.
In all the solo saves I’ve played so far, this is only the second time I’ve ever moved the Hub after initial placement at the very start of the game. Currently the MAM, a storage container, and the Equipment Workshop are tucked away inside the little building. I think I’ll expand this further once I have all the architecture bits unlocked.
Among other things. Let’s get this progress post under way!
Part of me always wants to cheese one system or another in this game. The “New Clear Plan” pre-1.0 save was an attempt to build a permanent facility for crafting space elevator shipment parts starting in, like, Phase 2. It’s brilliant, right? If I put in all the effort now I won’t have to do anything later! But… in the early phases a lot of the stuff which makes big complicated builds workable just isn’t available yet. I was trying to build Notre Dame with mud bricks and straw.
I spent part of this past week doing something like that again: I wanted Dimensional Depots and I wanted them now.
There’s nothing else in the game quite like the big sigh of relief you enjoy after placing your first coal power plant, thus ending the “grubbing for plant life” phase of “how do I power all this stuff?”
You can imagine how well that went.
For good or ill, I picked the grasslands starting area when launching this new save. Ten in-game hours later and I mostly believe I made the right choice given my long-term goals… but the location comes with some hefty downsides. Sure, there’s actually enough iron and copper and limestone and yes, even coal and caterium within reasonable distance to get things rolling. (The nearby sunken lake with the four normal coal nodes makes a great Pioneer’s First Power Plant site.) And there’s no such thing as a perfect starting zone to get a jump on aluminum, which is fine because that’s a mid-game product anyway, all the bauxite nodes being located in the dangerous central zone of the map. This is just plain solid game design, and I respect that.
My frustration is instead with SAM, the “strange alien matter” which makes all the fun alien tech tree research results possible. You need to mine it, you need to process it, and you need to automate that processing. Great! Let’s go get some! Hmm, where do we go…
… no, not the nearby long meandering Stinger-infested cave (is there any other kind though?) whose entrance is at the edge of the world, blocked partway in by poison gas pillars. I need explosives to deal with those, and explosives means steel products, and I haven’t done that yet.
… no, not either of the nodes in or near the “blue crater” area, one of which is in a hard to reach cave (forget automating anything there for a long, long while) and the other’s surrounded by more poison gas emitters.
… no, not the one hiding in the rat’s nest maze that is the “jungle spires” area, that I had to give up on locating after a quarter hour of frustration.
Wait. Is the game trying to tell me that I’m not supposed to get at this stuff until I’ve started building steel products and have automated black powder and such? Do I actually need to… do things in a sensible order of progression?
Seems fake but okay.
I mean: I could work my way around the map to the “crater lake” area, I know there’s a cheap, easily-accessible node in the middle of one of those lakes. It could be done. But I’d be running power poles for an hour just to get there from my current built-up area.
Ugh. Fine. I’ll do things the “normal” way. See? I even built a steelworks.
Just out of sight: The two impure iron nodes that I’m literally covering up and ignoring in favor of sourcing iron from the normal-quality nodes a short distance away.
Next up: Unlocking explosives. I’m tired of poison gas pillars.
I am, once again, for the Nth time now (for differing values of ‘N’ depending on if you count all the multiplayer saves or not) back on my you-know-what.
Yes, I’m leaving the “Quantum of Solids” save behind, possibly for good. (Before that came “New Clear Plan,” before that came “Choo Chooing Scenery,” before that was… “eSthetics,” I think?) After some agonizing over whether to start fresh again or not, then more agonizing over which starting zone to select, then further agonizing over arguably the most crucial decision (what to name the thing)… this afternoon I started a save titled, “Upend Away.”
It’s been a month since my last post about Satisfactory, and to be honest I’ve been on a sort-of-break from the game while I wrestle with how to cross the finish line on my current somewhat-botched save. (The nuclear power plant is a mess, but replacing it would mean building a whole second one elsewhere, and the first one took long enough as it is! And that’s not the only problem.)
I might yet start fresh soon. We’ll see. I’d have liked getting two FICSMAS events in a row out of one save but if I’m going to be miserable the whole time, why bother? But if I start fresh I want to kick that off before month end so I’m ready for presents to start falling out of the sky…
Anyway: I’m here to talk about the Dimensional Depot and how its ability to make all sorts of materials available anywhere in the map changed one of my long-held snobby opinions about alternate recipes.
I have my coworkers to thank for this one, as it turns out.
Hey! Do you remember that “bunny-girl show” from a few years back?
Yeah, that one. It’s based on a light novel series whose final main story installment saw print late last year in Japan, the English translation of which is due early next year. Last night I picked up the penultimate volume… and this morning I discovered that a continuation animated series (following from the first animated series and subsequent movie releases) aired over the course of this past summer.
(I’m annoyed that, as a fan of this property since the start of the first anime series, I didn’t even know the continuation series existed. Bad fan, no biscuit. I could’ve been watching the show all season long! Ah, well. Now I have something to catch up on.)
The story is close to wrapping up, and reading the “…Girlfriend” installment (volume 14) makes me wonder how well the author is going to “stick the landing.”
Fandango’s streaming site had the new Superman film on rental for fairly cheap last night so I decided to spend a couple of hours checking out the movie folks have been raving about for months now. There’s a lot to rave about, I’ll agree. With that said, there are also some things to rant about and my brain simply refuses to leave them alone. Like a dog worrying at a chewtoy, one might say.
Please note that I’m going to have to spoil some major parts of the movie to talk about my issues with it properly. Also note that I’m not lambasting the movie as a whole. In general, it’s a fun flight of fancy with a lot of good stuff going on and it has great heart. (Most of the time.) It’s certainly an improvement over the dour, grimdark efforts of the last set of Supes movie outings.