Category: Media

This is a container category for media reviews and related drivel.

  • Satisfactory: A Tale Of Two Factories

    It was the jankiest of builds, it was the jankiest of builds.

    Sorry, Charles Dickens, but in this case repeating myself is the most accurate way to start.

    This past Tuesday evening, the kids and I finished up the “Tier 8 Products” factory build. Which is to say, we’ve now automated the final three requirements for the final milestone unlock: Turbomotors, Fused Modular Frames, and Cooling Systems. (Electromagnetic Control Rods are built elsewhere for various reasons.) I noted in voice chat at the end of the session that our co-op build was vastly more efficient and elegant than my personal version of this same (basic) factory had turned out. Spud found this amusing, as he sees our version as being quite “full of the jank.” Which isn’t wrong, but there’s janky and there’s janky.

    Please allow me to illustrate.

    Yes, it “needs” supports underneath. We’ll get there some day. There’s beautification to be done all over this co-op map.
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  • Satisfactory – Harnessing The Atom

    If you’re going to play around with nuclear fission, it’s probably best to do so on a distant planet where (almost) zero humans are endangered by your efforts.

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  • Satisfactory – Rail Tour Video

    I put this together last weekend and eventually remembered that I should post it here:

    Please enjoy 18 minutes of a train moving along train tracks through video game scenery.

    Note that the rail network shown in this video is far from complete. There’s the planned nuclear power site along the north coast of the Rocky Desert region yet to build, never mind the expansion into the Dune Desert and south from the Oilands. But if I waited until I was “done” building new rail segments in this game, I’d never get a video made at all. So, here we are.

    As a learning experience, making this video also taught me a simpler way to “slide” text on the screen in Davinci Resolve than I’d used previously, cutting the production time on this one down considerably from what I originally expected. I’m not 100% happy with the look of the text itself, however. I think it needed more contrast on the edges to avoid readability issues on complex backgrounds.

    Anyway! Until next time!

  • Hoyt Arboretum Trip – June 2023

    I’m on vacation this week. One of my goals for this block of time off was to get out of the apartment for a bit and point my (actual, not phone) camera at some (actual, not virtual) trees and such for a couple of hours. It was too hot the last couple of days to do it, and Monday I had an appointment to keep, so today was my first chance. I got the camera charged up, threw it into the camera bag, and off I went. My chosen destination? The arboretum up at Washington Park. My chosen project? To see if the “burst mode” of my camera (a Panasonic Lumix DC-FZ80) would allow me to do hand-held photography and still get usable results better than half of the time.

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  • The State of the Gamer in Mid 2023

    I’ve had zero creative energy this year so most of my spare time is spent watching documentaries (CuriosityStream and Nebula and PBS for the win), listening to music, and playing games. Quite a bit of playing games.

    But not a whole lot of games. Just a few.

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  • Satisfactory – Right Turn, Clyde

    I wonder if anyone is going to clock that reference. Hmm.

    At any rate, I said a few days ago that I intended to come back once I had the process worked out for right-turn bypasses at railway roundabouts in Satisfactory. The idea being that there’s no point in sending the train through 270 degrees of cornering and eating up all pathway vectors if all it needs to do is “hang a right at the junction.” Minimizing the time spent in the roundabout block is good for any train which needs to utilize it.

    Let’s show off the finished product right at the start. Including the slightly janky bit just back from the center caused by (once again) siting the roundabout too close to my paired support pillars.

    So here’s how I make that happen, more or less. (Circumstances sometimes require some creative fudging. That’s the game in a nutshell though, isn’t it?)

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