Category: Media

This is a container category for media reviews and related drivel.

  • The State Of Games – Late Oct 2023

    I’m passing a lot of my time playing games lately, a mix of new and really-very-old. Let’s run down the list a bit, shall we?

    Not visible in this screenshot: All the stuff I crammed into too tiny of a space. Out of sight, out of mind!
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  • Kafka Says Boom

    I needed to get OBS Studio and Davinci Resolve installed on the new computer anyway, and what better way to incentivize myself than the wild hair of an idea which led to…

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  • Revisiting An Old Friend: Skyrim

    Oh, the hours I sunk into this game, a decade or so ago.

    Someone on a friend’s Discord brought up “Nolvus,” one of the mod pack manager bundle thingies (technical terms? what’s the fun in using those?) for Skyrim and how it made them want to revisit the game again and I thought… why not? Surely, after the better part of a dozen years, the Skyrim experience has been perfected and polished.

    Well.

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  • Watchlist – Summer 2023

    In lieu of more interesting content, let’s do a quick rundown of a few of the shows I’m watching lately:

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  • Film, Orson Welles, and Facts

    Last night, out of a mix of boredom and mild curiosity, I watched They’ll Love Me When I’m Dead. It’s a weird, somewhat confusing window into a very specific portion of the life of a famous film director. And right out of the gate, a thesis statement of sorts is presented to the viewer: The title is a quote ascribed to Orson Welles… and immediately other voices claim that no, he never said that.

    Huh.

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  • Satisfactory: The Flowchart

    I’ve reached endgame for my “ChooChooingScenery” game of Satisfactory, the point where I gear up to send off the final Space Elevator shipment consisting of four products: Assembly Director Systems, Magnetic Field Generators, Nuclear Pasta (which, despite its name, contains zero radioactive source material), and Thermal Propulsion Rockets.

    The math is all sorted out, source materials (almost) entirely in production, and I have a vague notion that I’m going to build a gigantic factory in the “dune desert” to house this last great project. But I want to make it nice and neat for a change. I want to build a set of machines that not only fit together well but looks good doing it.

    And I can’t do that if I’m not absolutely clear on the exact order of what things I need to go into which other things to make the next things.

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