I took most of a week off from the build to stave off burnout. This weekend I cleared a key milestone, though:

20 Nuclear Power Plants now await their Uranium Fuel Rods.
(more…)
I took most of a week off from the build to stave off burnout. This weekend I cleared a key milestone, though:

20 Nuclear Power Plants now await their Uranium Fuel Rods.
(more…)Third verse, same as the… second?

A quick update this week: I got a bunch of pipes and belts run, the two acids are in production, and the machinery for handling nuclear waste is all in position and powered up. I just need to, you know, finish all the rest of the belting. Then actually build the uranium processing assembly lines and the nuclear power generators. Trivial stuff like that.
So… maybe by next weekend, but more likely the weekend following, I’ll have something worth showing off. Right now the project looks more-or-less like it did a week ago because the bulk of my work on the project during the last 7 days was under-floor belting and such.
We’re getting there… eventually!
Technically, in this game, making a nuclear power plant is easy.

Making a nuclear power plant that doesn’t accumulate an ever-growing amount of uranium fuel waste is much, much more complicated.
(more…)Whoopsiedoodle, I ran out of prerequisite projects to build before I could commence construction on the Upend Away save’s nuclear power plant.

Guess I need to build a nuclear power plant now.
(more…)Kind of a light recap because really, I only engaged in two kinds of activity this past week: Acquired resources for the nuclear power plant, and built train lines to haul some of those resources into place.

Absolutely riveting stuff, no?
(more…)Normally I try to stay close to the ground when placing rail lines. My blueprint-based system already has some “that’s not how physics or engineering work” flavor to it and I don’t like exacerbating that element by running the track hundreds of meters above ground level.

But sometimes, needs must.
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