Category: Geekery

  • Rocks!

    A weekend like this makes me feel almost rested and cheerful enough to manage the upcoming workweek:

    • Went out on a lovely date with Lil’ on Friday night, including a tasty dinner at a restaurant I’d not tried before by name of Kappaya, along Division in Southeast Portland. (Picture a Japanese restaurant without tonkatsu on the menu. The food was still good, though.) In-joke of the night: “Rocks!” For the record, they are neither modern or much of a marvel unless you’re a hardcore geology nerd.
    • Spent most of Saturday with the rugrats and Kyla, watching “Avatar: The Last Airbender” and eating burgers and checking out the newest rendition of the Heroes of Might and Magic V game. The in-joke of the day was not “Rocks!” since we haven’t made it to the second season of “Avatar” yet so we’re not really seeing that many earthbenders. My kids are well and truly hooked on the show now, however. (Insert maniacal laughter here.)
    • Spent Saturday night and most of Sunday with Kyla, watching silly TV shows and playing City of Heroes. The last episode of the first season of “Torchwood” is not, upon second viewing, quite as terrible as I originally thought. The first episode of “Smash Lab,” however, left me unimpressed. Think “Mythbusters Lite” but without the engaging personalities. Instead of actual rocks, the show featured concrete.
    • Spent part of Sunday evening hooking up the center channel speaker in my surround-sound rig. Yes, I consider this one of the pertinent high points of my weekend. Yes, I’m a dork. My rock music concert DVDs will sound just that little bit better now, which (naturally) ROCKS.
    • Spent Sunday night gaming with “the boys,” as per usual, and made a decent showing in both Quiddler and Carcassonne. I didn’t win, but I almost never win and I work hard to be a good sport about that most of the time. The only rocks here were the ones in my head, I’m afraid.

    And now, I think I’ll enjoy a few minutes of rock music before I go to sleep. Rock on, y’all.

  • I love cartoons

    This one’s going to run a bit long, I’m afraid. Apparently 2008 is my Year Of The Teal Deer

    For as long as I can remember I have loved the fantastical. The stories I seek and enjoy tend to involve things that are outside the dry, sane, normal world we inhabit. There are limits, of course. I watched “Mirrormask” a while back, and it was just a bit over the top for me. This gives you an idea about my tame boundaries. Or perhaps it’s better to say that I prefer a fantasy well-grounded in solid characterization and sense-of-place and at least a moderately sensible storyline.

    Perhaps I’m introducing my topic by way of a tangent. I’m allowed to do that, dammit.

    I’m a visually-oriented person when it comes to my entertainment. Listening to music is often just a conduit for my imagination to concoct wild stories with vivid imagery. Reading a story, of course, conjures similar pictures in the mind. So it’s no surprise that I like a good movie or television show, one with good characters and an interesting story and, of course, some element of the fantastic. Now, it’s certainly possible to make such a presentation with live actors and physical sets. They often fall apart, however, when it comes time to introduce the “out there” elements via props or computer-generated graphics or what-have-you. There’s a seam where the people and props and physical sets end and the effects and matte paintings and other glued-on-bits begins. Seeing the boundary between reality and make-believe can take a person right out of the experience.

    One way around this problem is to make the entire presentation out of squiggly lines and broad swaths of color. You turn to animation. Cartoons. Sequential-art motion pictures.

    Okay, now you’ve leveled the playing field. The people look just as made-up as the magic, or the alien technology, or whatever. There is no more seam to worry about. You can go wild with incredible feats of strength, bizarre locations, amazing powers, and all of that fun stuff without bumping up against budgetary concerns (relatively speaking, animation budgets still exist and must be adhered to but they aren’t as wild as something like James Cameron’s “Titanic“) or further crimes against the viewer’s suspension of disbelief. Let’s face it, you have to suspend pretty damned hard to get into an animated story to begin with.

    The downside? Fake people and fake places. It’s harder to connect with the characters when they’re obviously not really people. That doesn’t stop us from connecting with characters in a book, so it isn’t really much of a stretch when you think about it. There are some upsides, such as being able to exaggerate features and physical reactions for comedic effect. Also, you only have to worry about paying A-list acting talent the going rate for voice work, and there’s rarely a compelling reason to do so in the first place. You’re not paying them to look recognizable, after all, so what do you need ’em for? In fact, giving a character a too-recognizable voice can break the immersion. Irony, that.

    Let’s get down to cases, though. It’s one thing to ramble aimlessly about what’s good and what’s bad about a given storytelling medium, but I should at least try to back all this silly verbage up with some examples.

    Take “Avatar: The Last Airbender” for instance. (You thought I was going to go straight for the anime, didn’t you? Hah!) It’s a touching, imaginative, noble and occasionally hilarious adventure story about a boy who can fly, control water, make huge boulders jump, and shoot fire out of his hands and feet. (I know I’m vastly oversimplifying, fellow fans. Bear with me.) Go ahead and tell me how one could reasonably expect to tell an epic story about this kid in a live-action medium without spending billions of dollars in special effects. Yes, I’ve heard about M. Night “I See Dead People” Shyamalan and his impending film project. I also have no idea how he’s going to make it not suck. I wasn’t tossing around the word “epic” for fun, after all. We’re talking about a story that is taking 60 23-minute segments to complete over the course of three years. There’s some filler material, sure, but not as much as one would think. (Keep in mind the difference between “pausing between heavily dramatic or busy segments for the sake of story flow” and “pointless filler to drag things out as long as possible”.) To make a film, huge chunks of the plot will be excised, as will many of the memorable characters and locations. You couldn’t do it on television without an insane effects budget… which means you couldn’t do it without getting canceled partway through the story. I hate when that happens, don’t you? This is less often a problem in animation, since the budget and the broadcast network buy-in usually happens up front, before a single episode airs.

    Alchemy. It’s all fun and games until someone creates an abomination and loses a limb. Over the course of 52 televised episodes and a follow-up feature film, “Fullmetal Alchemist” tells the story of the Elric brothers who tried to bring their mother back to life, against the fundamental dictates of alchemical science (human transmutation is strictly forbidden). The first brother is missing two limbs, one spent in the effort to resurrect Mom and the other sacrificed to save his little brother’s soul. His replacement limbs are basically cybernetic, in a steampunk/magical sort of way. The other brother’s soul inhabits an otherwise-empty suit of armor. They start out with a simple goal: To regain their bodies. Along the way, as in any good epic quest story, they learn that what they seek is both more complicated and more expensive than they originally guessed. Let’s not forget the rogue’s gallery of exotic magical villains, and the constant turning of stuff into other stuff just by drawing a magic circle and pouring some energy in. A live-action rendition of such a story may, in fact, be an impossibility. That’s a damned shame, ’cause it’s one hell of a story on which I’d hate to have missed out. It’s true that FMA started out as a manga (comic book, of sorts) but I’ve discovered a weakness within myself, namely that I find action sequences in still-image form to be both hard to follow and generally unsatisfying. If I can’t see the flow of things, the interplay of motion and countermotion, the whole thing falls apart. Also, I like hearing the voices. (It’s better than having every character sound like my own internal monologue.) So I’ll always be more a fan of the anime than of the manga… even though I’ve heard that the manga goes into some different and rather interesting directions. I should look into that some day, indeed.

    I’ll give you one more example before I go. One film, more than any other, cemented in my mind the fact that animation is an entertainment field that I would remain loyal to for life. In retrospect it’s amusing that I love this movie so much since my initial experiences of it involved a horribly hacked-up version with an uneven English voice dub track. I’m talking, of course, about “Nausicaa of the Valley of Wind“. You can probably also blame this movie for my years of heroine addiction, come to think on it. Take an outspoken warrior princess, have her take the side of nature against the war machines of “progress,” throw in a swarm of gigantic bugs and some aerial combat and oh yeah a massive vaguely-humanoid war robot with the death laser from hell spouting from its maw, and you have a recipe for something entirely relevant to my interests. Well, okay, I don’t like bugs. That’s another reason why Nausicaa works in animated form rather than something made with live-action and props and CGI: I don’t want to look at swarms of realistic-looking bugs! I want my bugs nice and cartoony, damn it all. (I watched “Arachnophobia” once. Once.)

    At any rate, I hope I’ve enlightened you all somewhat on what makes animated material so appealing to this little grey duck. Thank you, and good day.

  • 2 minutes 45 seconds 2.65 megabytes

    Dear Windows Vista,

    What the everloving what is going on here?

    I’m running a nice fancy powerful almost-new desktop PC, only a couple of running programs, plenty of free CPU cycles and gobs of available memory. And you’re telling me that it’s going to take most of three minutes to extract a ZIP file of less than three megabytes? What is this, the early 1990s?

    Seriously. Eat hot death.

    Yours In Servitude,

    – The Little Grey Duck

    (And it took even longer than the initial dialog display led me to believe. This is insanity. I’m going to install a 3rd-party archive handler and see if I can improve my simple archive extraction times.)

  • Beware the Antec Fusion Black

    I built a nice, powerful multimedia PC a few weeks ago, but once I got past the initial installation stages it’s been giving me some trouble. Most annoying among the ongoing problems is something of a showstopper: Every time someone touches the front of the computer, it resets.

    A problem, yes?

    On a whim I went a-Googlin’. It turns out that I’m not the only one with this problem. There’s also a relatively simple solution, though it involves hauling the machine off of the shelf yet again so I can monkey around with its innards. As a test I may just tape a piece of conductive material to the side of the chassis, bridging the front panel and the rest of the chassis, to see if this is indeed the final fix.

    Add this to the fact that the VFD (supposedly a multi-function display built into the chassis) has never worked as advertised and actually causes more problems than it’s worth (which is why I just unplugged all power to that useless piece of junk).

    In short: If you’re looking for a multimedia PC chassis, you might want to steer clear of the Antec Fusion Black… unless you feel like getting your hands dirty doing some internal rewiring.

  • Blogroll Updated

    It shows how often I really look at my journal, the fact that my so-called “blogroll” sported several defunct links and lacked a few sites I read almost daily.

    I’ve remedied that problem, though I wouldn’t be surprised if I still have managed to miss one or two important sites. Hmm.

  • City of Designers

    My plan, such as it was, involved coming home and stuffing my face and hopping into City of Villains (sometimes you feel like a nut, sometimes you don’t) to run some missions with my new Corruptor, Ragnaroq. I did, indeed, run enough ‘paper missions to open up the Steel Canyon mayhem mission (hello, “summon teammates” temporary power) and somewhere along the way I received a costume piece recipe.

    For the uninitiated, let me explain. (I’m resisting the urge to go all Inigo Montoya on y’all right now. Who loves ya?)

    City of Heroes and City of Villains could be thought of as “World of Warcraft but with superheroes.” It’s true after a fashion, but fashion is exactly what the City Of franchise has going for it over almost all other competing online worlds. One of its biggest draws is the ability to customize the look of your hero or villain. You can spend an hour just puttering around in the costume shop, and that’s before you start getting any of the “bonus” items!

    Earlier this year, the game’s creators introduced the “invention” system, a sort of crude and silly economy designed to give those with too much money something to spend it on. The idea is that as you go around performing your acts of derring-do (or dastardliness) you’re picking up bits of “salvage” and, occasionally, a “recipe” which allows you to combine specific bits of salvage into new power enhancements, new temporary powers and… new costume pieces. You use the salvage and recipes that you want, and sell the ones you don’t at whatever rate the market will bear.

    So. To make a long story somewhat shorter, my icy and dark little villain has dark and icy little wings on her back But that’s not where I wasted most of my in-game time tonight. Oh, no. Adding a single costume piece to an existing look doesn’t take very much time at all. No, my big mistake was in deciding to tidy up the base. (more…)