Category: Geekery

  • Satisfactory: Motoring Along

    There’s a lot going on in my current save but no single thing notable enough to pull out for in-depth analysis so this will just be a general state-of-the-game catch-up post.

    Satisfactory video game screenshot: The Pioneer stands between two conveyor belt lifts in a partly-constructed factory. One lift is full of steel pipes, the other contains spools of copper wire.

    Day by day, project site by project site, I get closer to the Supercomputers (And Friends) factory goal. Let’s break down the week’s progress:

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  • Satisfactory: All Part of a Complete Worksite

    My original goal for this week was simply to get the new dedicated 24-per-minute Crystal Oscillators factory running. I accomplished that yesterday, shortly before dinnertime. Then, of course, being me, I decided to go a bit extra. I decided that before starting in on writing the weekly post today I’d finish the Crystal O’s factory. Walls, roofing, ground supports. All of it.

    On the upside, it’s done! And I’m moderately pleased with the results!

    On the downside, that walling-and-roofing-and-supporting took nearly four hours out of my Sunday. Whoops.

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  • Satisfactory: The Expendables

    I became distracted by a distraction on the way to my Supercomputers (And Other Electronics) factory project.

    Drones weren’t THE distraction but they were PART OF the distraction…

    Much as I love the FICSMAS snowballs, I decided that it’s time for a more point-and-click experience when it comes to clearing obstacles: Explosive Rebar. Sure, it doesn’t allow you to set up a big chain of explosions like you can with either Nobelisk or “Snow-belisk” but the Rebar Gun has considerably better aim and the explosive ammo takes effect instantly, making it one heck of a time-and-effort saver.

    I just needed to slap down some equipment to generate a modest trickle of ammunition into “depotspace.” Easy peasy, the work of an afternoon… plus part of the next morning.

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  • Satisfactory: The Sliding Scale of Scale

    One of the common questions new Satisfactory players ask is, “How much of [name an item] should I make?” Is one per minute enough? Five? Fifty? Five hundred?

    This factory makes 55 per minute each of Steel Beams and Steel Pipes plus 40 per minute of Encased Industrial Beams. Which is either overkill or vastly under-performing depending on your POV.

    This is also one of the common questions that veteran Satisfactory players wrestle with.

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  • Satisfactory: Rocket Fool

    When I left things off last week I was on the verge of actually beginning construction on a Rocket Fuel power plant, with a bonus bit of Smokeless Powder production so I can get a munitions factory going elsewhere.

    As of last night I do, indeed, have an operational Rocket Fuel power plant. Just… not the one I started out building, at the location I started building upon.

    Here you can see my experiments both with building design elements and the game’s photo mode.

    Let me try to explain.

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  • Satisfactory: A Grounded Approach To Rail

    “The ships hung in the sky in much the same way that bricks don’t,” reads a great line from Douglas Adams’ The Hitchhiker’s Guide to the Galaxy. I wonder what he’d have made of Satisfactory, a video game firmly in the realm of science fiction that also doesn’t mind if you pin foundation tiles, pieces of equipment, or even entire megafactories in the air with no physical tether to the world’s surface. And yet, I can’t bring myself to build factories or even run train lines high up in empty air just to avoid the frustrations that come with working on the bumpy, obstacle-strewn chunk of real estate that is our assigned patch of the planet designated MASSAGE-2(A-B)b. Something about leaving things hovering in the air bothers my brain.

    Building a Rocket Fuel plant here is going to be… “interesting.”

    Dealing with that can indeed be frustrating, though.

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