Early this month, a friend on Twitter invited me to watch their streaming session, a tour of a power plant they’d just finished in an early-access game they’ve been playing and talking up for a while now: Satisfactory. The game’s a bit like a mash-up of a survival game (“you’re alone in this wilderness with a couple of basic tools, now make something of the situation”) and a systems-management sim (Factorio comes notably to mind).
It didn’t take long for me to decide that I needed to try this game for myself. The demo of the Hyper Tube sealed the deal, if I’m honest. “I have got to try this!”
(Spoiler: I have not yet tried the Hyper Tube. I’m close to unlocking the tech, but I have other priorities at the moment.)
I ponied up the thirty bucks, connected to my (ugh) Epic account (on the off-chance that at some point multiplayer is something I want to try), and found myself in the desert on an alien world, armed with a taser (needed for dealing with the occasional hostile local fauna, not that combat is much of a factor in this game most of the time) and carting around a box of parts to build my starter “hub.”
Weeks later, I’ve poured nearly 24 hours of playtime into this thing and am loving it. The gameplay loop boils down to facing a new logistics challenge and figuring out how to achieve the immediate goal in as efficient a manner as you can fashion, then moving on to the next one. It’s not really an “open world” affair: You are given a strict hierarchy of milestones, though within a given milestone level you can choose in which order you want to tackle them, and the details of exactly how to meet your goals is in your hands. This is ideal for me, as I work best to a clear set of guidelines.
The first stretch of the game is very… manual. You hand-craft most of the things you need, you hand-feed the various machines, your equipment is strewn around wherever you can clear the space, and so forth. A lot of your early game time is spent collecting every single piece of plant life you see in order to power the “bio-fuel” power generators that keep your equipment churning out needed materials. Your main goal at that point is to progress far enough along the tech tree to unlock coal power, then acquire said coal power. Once that’s up & running you can stop spending every free minute collecting & processing plant life and start focusing on the larger picture.
A big part of improving that larger picture is making your production environment look a bit less… haphazard.
Let’s talk about my latest project by way of example.