We live in the future, and it’s both awesome and horrifying.
Collectively, many of us have spent the last few decades adding data to the Internet. Words, pictures, sounds, and so forth. And now, people with lots of money to buy lots of computer equipment are going to use what we’ve made to make themselves an even bigger pile of money.
In the co-op Satisfactory game with the kids (look, I get to call them “kids” even though they’ve been full adults for over a decade now, it’s my parental privilege) we’ve finally reached the point where we need to consider actually doing the thing we only really joked about early on: Tackling nuclear power.
“… mountains come out of the sky and they stand there!”
Yes, ha ha, the song “Roundabout” by Yes (ha ha) earworms me every time I think about building roundabouts in Satisfactory. Maybe you, dear reader, are young enough not to have this problem. I envy you your youth and your lack of Jon Anderson’s voice in your head.
As a quick follow-up to yesterday’s adventure, ConnectWise Support called me yesterday just before close of business to explain what went awry. In short: The third condition failed on thousands of tickets because prior to 2016, status changes were stored differently in the database. So the condition for “last ticket status update not more than 1 hour ago” was checking for the new kind of status change flag, not the old kind.
We had almost no way of knowing this would happen, short of memorizing every feature and function change over the course of a decade’s worth of software updates to this platform.
By the by, at one point we hit 3000 open tickets. Fun.
Two upsides: One, this should never happen again (on this particular service board) because, well, we’ve now re-closed all those tickets with the new status change flag. Two, my performance metrics for the month are through the roof:
“If a technician closes a ticket without attaching a Configuration (device), reopen it, send them an email, and change the ticket’s status so they know they need to remedy the lack of Configuration before closing it again.”
Over the weekend I finished off my first playthrough of Fire Emblem Engage, and I’ve been sitting with it for a little bit to percolate my impressions. Overall, in general? It’s a perfectly serviceable tale. There’s nothing groundbreaking in it, nor is there anything absolutely awful.
I don’t want to spoil specific details, but I can’t really talk about my reactions without giving some general things away, so… bail now if you aren’t done with the game and want to avoid anything spoiler-ish. For that matter, I’m also going to talk about some comparisons with Three Houses, so… again: Beyond this point there shall be spoilers-of-sorts.
My weekend was full of #Satisfactory progress: I went from absolutely nothing at the build site to a fully functional 30-per-minute Electromagnetic Control Rods factory using all new sources. And… [...]