Category: Geekery

  • So, Karel, how’s that writing thing coming?

    In between fiddling with That Damned Laptop and my NaNo project pages and Quatro, The Undead PC… I have managed to churn out 5,000 words or so over the course of three days. This means that I’m actually on track, oddly enough.

    The laptop trouble turned out to be entirely the fault of Mandrake 9.0, the KDE portion of which is hopelessly befouled. I installed it onto one of my desktop PCs at home and had even worse performance than I did on the laptop! Desperate to get a Linux-based writing utensil working, I installed (sigh) RedHat 8.0. It’s working, but I’m not as happy as I would have been with a good Mandrake rig. Oh well. Once November ends I can blow it straight to hell and try something else.

    A fair portion of my weekend was spent at Java Vivace in NW Portland hanging out with fellow WriMos. An impromptu kick-off party was held Saturday afternoon, while yesterday was our “more regular” semi-impromptu meeting. I got there early yesterday and managed to get most of the day’s quota done between bites of omelette and sips of cocoa.

    As an aside, is it just me or do coffee shops have the world’s worst hot chocolate? Bland, lifeless cocoa is the bane of my existence. One of the banes, anyway. It doesn’t get better with whipped cream, I can assure you. Someone, please, point me towards a place that serves really tasty and sweet hot chocolate.

    To sum up, not only am I solidly on track but I have a working progress chart, backup copies of my work on almost half a dozen computers, and a new group of friends to chat with both online and in person. And I’m sure we’ll stay in touch for at least a couple of weeks after November has passed…

  • My lap has no top!

    Well, I won’t be able to “write anywhere” in November like I’d planned. My *cough* wonderful *cough* Dell Inspiron 3800 seems to have given up the proverbial ghost. Oh, it can boot and run programs… very, very slowly. Don’t ask it to read from the CD-ROM drive. Don’t expect it to talk to any other machine over the network. Hmm, doesn’t that render the laptop completely useless? Why yes, it does.

    Plan B is to chase everyone out of the computer room during Writing Time so I can use the big happy Internet-enabled machine to write and upload. I was hoping not to have to alienate my family during NaNoWriMo, but you can’t win ’em all.

    With just a bit more than three hours to go, having to change the entire game plan does not a happy duckling make.

  • Getting All Fired Up

    I apologize for the dearth of updates this week. Every spare productive moment has gone into my NaNo project. I have a bit of character sketching typed up and posted now, as well as a nice chunk of background data. I’ll probably be linking in some of the other Portland NaNos next, followed by the actual structure of the story postings. (I’m still undecided on “full story” versus “excerpts” posting. Comments are encouraged.)

    Just a bit more than a day left before I become a full-on writing powerhouse. Hoo boy.

    I’d like to take this opportunity to welcome some new Blogs of Note. Intellectual Orgy has already been mentioned but Mari can stand the encouragement. The People’s Republic of Seabrook provides a witty slice of Lone Star State life in addition to some keen sociopolitical commentary and has become a daily fave of mine. Rounding out the roster is I’ll Say She Is!, another well-written slice of life journal. The Chuck-A-Palooza antics alone are worth the visit.

    Let’s put it this way: Unless you want to read my novel (or about the progress of my novel) there won’t be much of interest on this site during November. Dig into these Blogs of Note, dear readers. I wouldn’t steer you wrong.

  • Geekery makes a fine distraction for the unhappy mind.

    Testing, testing.

    If all goes well, submitting this journal entry to the database will cause both Weblogs.com and Wander-Lust to recognize the fact that I’ve updated my page.

    These are the things I do to pass the time between creative endeavors and emergencies, folks. Thank you for your patience.

  • Wander-Lust, and other tinkering

    On my daily rounds of the blogosphere, I found that leuschke.org is the featured site on Wander-Lust. I’ve seen the Wander-Lust buttons, but paid them no heed until today.

    So of course, I’m now signed up as a member. I even managed to get the auto-spidering tags worked into the Monaural Jerk software rig so I don’t have to manually post updates at W-L. You can just bet I’ll be testing the feature sort of now-ish, in fact.

    (UPDATE: I don’t yet have automatic notification on W-L working. There’s more tinkering to be done. What I have accomplished is automatic lifting of the most recent title and synopsis once I do let W-L know that a new entry has been posted.)

    While I was tinkering around, I decided to rearrange some things along the ever-growing left-side column and add some colons to the navigation headers. Might as well go for a consistent style, eh?

    Quack me up. Have I gone too far? Is this madness? Is it not enough madness? I need an outside perspective.

  • Give me that old-school cartoon violence.

    Before I get started, a quote that almost completely fails to relate to the topic at hand:

    “Dear Japan: Please reconsider cartoon, gun-toting, big-eyed pre-pubescent blondes as your national hero! … Bit of a Sailor Moon thing, there…”

    Mike Nelson, Mystery Science Theater 3000
    (If you can name the episode, please let me know. I’m pretty sure it was one of those awful ones where invaders from space attack Japan and are thwarted by some cheeky guy in a bad costume. Ben, I’m counting on you.)

    Where was I? Oh, yes. Cartoon violence. To be more accurate, cartoon-class violence in the electronic games I play.

    When a hot new game comes out, it tends to be lauded for one of two qualities: Superior realism or great gameplay. Quake versus Duke Nukem 3D. Quake III Arena versus Unreal Tournament. (There are similar pairings in the non-shooter game genres, I’m just too lazy to think of any right now.) While the first Quake was a marvel of gaming technology, Duke Nukem was an absolute delight to play. Sure it had some of the worst-looking sprite-based graphics of all time, but you kept going back for more because it was fun. Quake wasn’t fun. Quake was an exercise in admiring the technical prowess of its programmers.

    Cut to a few years ago. This time it’s another iD Software product against (surprise) another Epic Megagame. Quake III Arena is an undeniable triumph of gaming technology… but Unreal Tournament is a far more enjoyable game. The gap is narrower, but still distinct. Q3A has remarkable lighting and modeling technology, while UT has nice big cartoony weapons that do cool things. Guess which one I played more of?

    Imagine my disappointment with the new UT game, Unreal Tournament 2003. The demo is pretty, very very pretty. It’s also… not quite as much fun to play. It’s gone “real.” The modelling is nicer, the level design is better, and you just plain can’t blow stuff up the way you could in the first UT. I think that with better weapons it could be a great game. As it is, I have to work way too hard to blow stuff up.

    I can hear the gaming purists now. “What? Realism is a triumph of gaming technology! You should have to work harder for each frag! You suck.” That’s not why I play games, dammit. If I wanted to work hard, I’d go back to the office. I play games for the simple reason that I want to unwind. Odd notion, that. If I’m going to play a shooter, there should be big cartooney weapons that blow things way, way up. I don’t even mind getting fragged as long as the means of my demise are spectacularly cool.

    There’s a strong possiblity that I’m not an ideal gamer. So what? Fitting in with the crowd has never been one of my driving impulses, thank you muchly. (You simply need to gaze upon my collection of vests to have that point driven home.)

    I do have another reason to prefer less-realistic gaming fare, however. My children not only play some of these games, but also see me playing them. Once the characters and weapons become too real, once the blood and gore seem to be that of real beings, I believe it sets a bad parenting example to encourage playing the game. Before you laugh at this prudish belief coming from the likes of myself, at least stop a moment to respect the fact that this is my decision as a father in regards to how I choose to raise my children. Think about how many parents out there may not give a damn about what games their children are playing. What else in their kids’ lives are they not paying attention to?

    For the record, my kids are allowed to play Diablo II, Unreal Tournament (with the gore levels set to nil) and a variety of other games. My son, on his own initiative, ceased playing UT for a number of months because he felt that playing a violent game was counteracting his efforts at controlling his temper. We talk about the games we play, about reality versus fantasy, and about a whole host of other issues. If letting them play some of these games makes me a bad parent, then making sure that I’m both involved in their activities and discussing things with them should at least balance that out.

    Reality is parenting and my work. Fantasy is demolishing pixellated monsters in spectacular and cartooney ways. There are worse ways to be.