• Satisfactory: Highly Decorated Efforts

    A bit of a slow week, but also the culmination of effort began several months ago.

    And yes, I blueprinted pedestals for the statuary.

    It’s a good opportunity to take it easy for a little while.

    Early in the week I spun up the last of the “Tier 8 Products” machinery and completed all three remaining milestones at my current progress level. After weeks and weeks of being, if not hyperfocused exactly, at least fully engaged with this massive chain of projects (to the exclusion of nearly all other leisure activities) it’s nice to be done with it.

    They’re all DONE… until I send up the next Phase shipment via Space Elevator.

    At least until it’s time to start on whatever I’m doing next. But I think that’s going to keep for a bit. I need to loop back around to Goal 1 for this save: “Build complete, walkable, cleanly structured facilities.” And that means (in part) going around and putting walls and roofs and whatnot on all my functional-but-unfinished factories. I’m tired of letting the partly-complete eyesores add up in my game map.

    Mind you, I was (as previously noted) extremely dialed-in on making certain production goals, and that took a while. But that’s done. I’m in no hurry to start the next really big thing. (Probably another power plant, just a question of “Rocket Fuel Plan A” or “Nuclear Power.” A question I won’t even answer right now. I won’t even ponder it.)

    This morning I decided to begin my beautification efforts at home, so to speak: The Hub site’s recycling complex needed walling in and roofing placed.

    I’m happier with how this turned out than I thought I’d be. Huh.

    It’s worth noting that I still… strongly dislike the default wall design. It’s too busy and looks weird, especially when you start adding in triangular filler pieces to deal with angled roofing. But at least it takes paint coloring, which the concrete and steel walls don’t. And there are no other options. Sigh.

    (A possible solution is simply to use the 1-meter wall pieces. And yes, that does look better… but I don’t want to place four times the objects for only a modest improvement to the aesthetics.)

    Anyway: One building down, several more to go. When I feel like it. When not puttering around in the other games I’ve been ignoring all year so far…

  • Satisfactory: Supercomputers (And Friends)

    I’ve been at this for months. I needed Rubber and Plastic. I needed Motors. I needed Heat Sinks and Aluminum Casings. I needed Silica. I needed Nitrogen Gas. I needed Quickwire and Copper Sheets. I needed Crystal Oscillators. And even though I made most of those things already, I needed enough production capacity that I could dedicate sufficient per-minute output to the task of making Radio Control Units, High-Speed Connectors, and Supercomputers plus Cooling Systems and Turbo Motors.

    Satisfactory video game screenshot: Part of the interface display showing progress toward current milestone, in this case indicating that the 2nd and 3rd items are fully accounted for but none of the 1st item are there yet.

    Turns out that lining up all your supplies properly before constructing the final production line is a very good idea. Who knew?

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  • Satisfactory: The February Of Progress

    See, that’s because it’s not March yet.

    The design work can wait until I’ve unlocked an actual Milestone for the first time this year. Ahem.

    On the upside, I’m basically at the point of starting the Supercomputers (And Friends) factory build. I even know where I’m building it… as of, like, a couple of days ago. So it’s time for the weekly progress report!

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  • Satisfactory: Motoring Along

    There’s a lot going on in my current save but no single thing notable enough to pull out for in-depth analysis so this will just be a general state-of-the-game catch-up post.

    Satisfactory video game screenshot: The Pioneer stands between two conveyor belt lifts in a partly-constructed factory. One lift is full of steel pipes, the other contains spools of copper wire.

    Day by day, project site by project site, I get closer to the Supercomputers (And Friends) factory goal. Let’s break down the week’s progress:

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  • Satisfactory: All Part of a Complete Worksite

    My original goal for this week was simply to get the new dedicated 24-per-minute Crystal Oscillators factory running. I accomplished that yesterday, shortly before dinnertime. Then, of course, being me, I decided to go a bit extra. I decided that before starting in on writing the weekly post today I’d finish the Crystal O’s factory. Walls, roofing, ground supports. All of it.

    On the upside, it’s done! And I’m moderately pleased with the results!

    On the downside, that walling-and-roofing-and-supporting took nearly four hours out of my Sunday. Whoops.

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  • Satisfactory: The Expendables

    I became distracted by a distraction on the way to my Supercomputers (And Other Electronics) factory project.

    Drones weren’t THE distraction but they were PART OF the distraction…

    Much as I love the FICSMAS snowballs, I decided that it’s time for a more point-and-click experience when it comes to clearing obstacles: Explosive Rebar. Sure, it doesn’t allow you to set up a big chain of explosions like you can with either Nobelisk or “Snow-belisk” but the Rebar Gun has considerably better aim and the explosive ammo takes effect instantly, making it one heck of a time-and-effort saver.

    I just needed to slap down some equipment to generate a modest trickle of ammunition into “depotspace.” Easy peasy, the work of an afternoon… plus part of the next morning.

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