Category: Geekery

  • Hashtag Poke Mongo

    With only a day (mostly) of Pokemon GO under my belt, I have some thoughts, presented in bullet point form… or Pokeball-point, if you prefer:

    • Boy howdy is this a Niantic game or what. This is Ingress with a thick layer of Pokemon slathered on top. I’m not saying that’s a bad thing, but we should be clear that Pokemon GO is more the former than the latter, at least at this point.
    • The in-camera effect is surprisingly effective! (Sorry. Couldn’t resist.) I mean, it’s far from perfect but if you’d shown me video of someone playing this game ten years ago, I’d have considered it nigh-unattainable science fiction. I won’t say it’s convincing, but it achieves the right level of immersion and that’s the key part of it, as far as the game is concerned.
    • You have to either find out online how to capture a Pokemon with your Pokeball, or get lucky and figure it out, because nothing in the terse tutorial tells you to swipe to throw the ball.
    • This is unlike a modern Pokemon game because so far as I can tell, you can’t trade and there are no battles of the type any Pokemon player has become accustomed to (hence nothing actually being “surprisingly effective”). It remains to be seen if this remains to be the case, and how much of a downside it’ll be.
    • This looks very like an iteration of Ingress, where you have to team up to take key points on the map, etc, etc. Which is… what turned me off from Ingress because there was zero incentive for solo play and a huge requirement to form some kind of mid-to-large size team of fellow players. If solo play in Pokemon GO is similarly discouraged, I’m out.
    • A “Pokestop” (low-key supply station) near my work is based on a window mural from an aquarium supply store. Too bad that store is gone, and what’s on that window now is the name of the insurance company at that location. There seems no way to report these inaccuracies, unlike in Ingress. Presumably that will be remedied at some point.
    • I was a “smurf” in Ingress, I’ll probably be on the blue team in this game as well. Convince me otherwise if you can.
  • Rate Your Music

    Recently, Kyla and I started entering our libraries of books into Goodreads. After a few days of that, I started wondering if there was something along those lines but for music.

    And this right here is where that train of thought led me.

    What you see there, as of this writing, is the result of plugging three or so shelves’ worth of information into the RateYourMusic system. Most of the editions were already there, I just had to pick and rate and tag. No problem! On the other hand… most of my Depeche Mode singles from before the Violator album are the 1988 German pressings, not the later 1991 “silver ring” motif versions. Very few of the 1988s were in the system, so guess who got to enter those all in?

    Yeah, and I’d do it again, too. I’m weird that way.

    At some point my whole CD shelf will be in there, probably by the time I’m done with my impending staycations this month…

  • The Finished Product

    It was pointed out (rightly) that I left off an important part of the build presentation: a picture of the completed model. Allow me to remedy that!

    image

    All things considered, it’s a neat little model. Not sure if I want to do another build like this one any time soon, though…

  • Idle Hands, In Time Lapse

    Ingredients:

    • One (1) box containing many small plastic parts, some stickers, and instructions for assembling said parts into a model car.
    • One (1) tablet with a copy of Lapse It Pro installed.
    • One (1) tray table with lip to prevent plastic parts from sliding off onto the floor.
    • Two (2) hands with which to assemble the parts.
    • Five (5) hours of idle time on a Sunday afternoon.
    • One (1) copy of Adobe Premiere Essentials.
    • One (1) Blue Snowball USB microphone.

    Result:

  • Starred Due Valley

    Having wandered away from Guild Wars 2 lately, I dabbled with Diablo III for a while until someone sent me a gift on Steam: Stardew Valley.

    You may have heard of it.

    It’s really working for me. I can farm crops, I can raise animals, I can craft things, I can arrange my domain how I please, there are goals to meet (both “kill X in the mines for a reward” and “bring one each of all these things for a reward”), and some days it’s nice to just run around the farm cleaning up debris. And sometimes the game surprises you.

    20160402102548_1When life hands you giant melons, reach for your axe…

    In the upper left corner you’ll note that I have a duck and a bunny, named Plucky and Harey respectively. (Chickens are named Henri, Etta, Clucky, and so forth.) I am bad at pet names, let’s be honest.

    Now, I’m not min-maxing my gameplay. I’m just… having fun. If you’re a casual gamer, Stardew Valley may in fact be an ideal game for you. Possibly.

    Of course, every now and then the game gives you the middle finger.

    20160321200516_1All that gold, no way to reach it because the only exits from my current square are up and out of the mine, or down to the next level…

    If you’re on the fence about trying it out, get in touch. Maybe I could be convinced to send it as a gift. That’s how I got my copy, after all. (I turned around and bought copies for Kyla and my daughter, so paying it forward is accomplished.) It’s only $15, and money well spent.

     

  • 4200 minus 2700 equals Headache

    For most of the calendar year so far we at work have been plowing through a massive reorganization, upgrade, and consolidation of our servers. One of the last stages of this consolidation & upgrade process involved upgrading our Kaseya environment. During the shuffle I found some quirks. For instance, the UserProfiles directory contains roughly 4200 subdirectories, one per agent in the system.

    Problem is, we only have about 2700 agents. The other 1500? Old agents.

    I asked vendor support about this, as the impression I had was that there was an agent archive process. I mean, there’s an archive directory configured in the system, what else is it for if not to archive these agent directories? Heck, the archive directory has agent directories in it.

    Apparently, nope. This isn’t something Kaseya does. I must archive those 1500 directories manually. How did the previous archive directory become populated? No idea at all.

    “Okay,” you might be saying right now, “Just look for the oldest directories.”

    Problem! We just migrated the front-end and database back-end parts of Kaseya to new servers over the last couple weeks! All the directories have brand new dates, all in numerical order, dating from when they were copied off of the old server.

    4100minus2700So this is my life now. Comparing the list of directory names with a list of agent IDs from a report, moving anything not in the report into an archive directory, by hand, one by one. Lather, rinse, repeat.

    Fun.