Here we are, the last of my promised posts from the end of last month. It took me a while to get here but it’s for the best, since every week along the way I’ve learned something new about dealing with trains in the Satisfactory game.


Here we are, the last of my promised posts from the end of last month. It took me a while to get here but it’s for the best, since every week along the way I’ve learned something new about dealing with trains in the Satisfactory game.

First came the Elecom Deft Pro, and its driver software turned out to be junk. Then came the Sanwa Gravi, and not only did its driver software turn out to be junk but the build quality was lousy.
Now I’ve spent about a month with the GameBall, and I’m… mostly happy with it.
On the upside, the build quality is pretty solid and there’s no actual fussy driver software to fight against. Also, all of the setting changes are conveyed through tapping or long-pressing various parts of the touch-sensitive area on the device. (We’ll get to that in a moment.) This means no fighting with fiddly, misbehaving driver software just to get basic functions working.
I won’t say “on the downside” because I don’t have major complaints with the device, merely mild annoyances. Such as:
Customization, which I needed because I didn’t like the default right-button selection, comes in the form of a third-party utility. On Windows PCs, that’s the X-Mouse Button Control software, a sort of universal button-remap program. I worried about having to rely on this but remembered that the actual, official software for the previous two devices were both terrible, so I shrugged and installed yet another software package anyway. So far? So good. (I have my double-click where I want it, and right-click is above the left-click on the thumb side.) I simply… try not to think about relying on a hobby project that hasn’t been updated in nearly three years.
The folks behind the GameBall are apparently working on different designs for the future and I’m curious to see how that goes, but for now? This’ll do… until it doesn’t.
After Heroes and Three Houses and Three Hopes, now we’ve landed on Engage, the latest Fire Emblem title. Depending on which long-time fan of the series you want to believe, this either is or isn’t a welcome return to the classic play style and structure of yore.
This’ll take some unpacking. Buckle up.

Let’s see… here are a few things I don’t yet have time + energy to flesh out, though some will get further attention at some point:
That’s all for now, folks. I hope you’re staying healthy and safe.
Just as I really ramp up using this site again, I do something that breaks it for a couple of hours. Ain’t that that way?
OK, in all seriousness: Every week I run package updates on the various Linux servers I run, including this one. Usually that’s a matter of a few minutes total and everything’s fine & dandy afterward. Maybe there’s a reboot involved, which nobody will notice.
Today? What I didn’t notice was a package getting flagged for removal. The core webserver package. Whoops. Due to a problem of some kind with the repository where the packages come from, that package in particular just would not install, no way no how.
A couple of hours later the maintainer got it squared away, but in the meantime there was no here, here. Sorry about that.
Lesson learned: Look closely at the “will be removed” listing before forging ahead.
This afternoon I pulled up an album in MusicBee that I hadn’t listened all the way through in years, Depeche Mode’s Music for the Masses. Partway into it I noticed one song (Little 15) had a bit of a skip. I scrubbed back, listened to that part again, and sure enough… skip confirmed.
Well, great. How long ago did I rip this CD anyway?
Checking the codec properties for that song’s data file revealed that while it wasn’t made with the beta versions of the Ogg Vorbis codec (thank goodness), it certainly dated back to roughly 2002, thus a very early release version. This means the skip glitch could be on account of a newer playback decoder disliking something about early Ogg Vorbis encoding, but is more likely just a result of the cheap fast CD ripper software I used back then.
No time like the present to freshen the library up a bit, then, is there?
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