<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>greyduck.net &#187; Games</title>
	<atom:link href="http://greyduck.net/category/media/games/feed" rel="self" type="application/rss+xml" />
	<link>http://greyduck.net</link>
	<description>Looking For Quacks In The Pavement</description>
	<lastBuildDate>Tue, 22 May 2012 19:34:11 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.2</generator>
		<item>
		<title>Heroes of Might and Magic IV</title>
		<link>http://greyduck.net/journal/135</link>
		<comments>http://greyduck.net/journal/135#comments</comments>
		<pubDate>Mon, 15 Apr 2002 20:00:00 +0000</pubDate>
		<dc:creator>GreyDuck</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://greyduck.net/wptest/journal/135</guid>
		<description><![CDATA[If you want a game that looks great, is mentally stimulating and terribly addictive, pick up Heroes of Might and Magic IV. I highly recommend it.]]></description>
			<content:encoded><![CDATA[<p><span class="dropcap">T</span>here are three computer game styles I love. Shooters like Quake and Unreal Tournament help me unwind after a stressful day. Realtime Strategy games like Age of Empires give me that wonderful experience of building an army and obliterating my enemies. And there are turn-based games like the Heroes of Might and Magic series.<P>The long-awaited fourth installment of &#8220;HoMM&#8221; makes a few significant changes to the gameplay that made the previous titles so successful, but keeps intact the best parts of the series. Anyone who has played either Heroes 2 or Heroes 3 will spend a fairly short time adjusting to the changes in the new game.<P>The most significant gameplay changes are the new skill system and the fact that heroes and creatures truly work together interchangeably now. You can have more than one hero in a group, or you can have a group without heroes at all. These creature-only groups are limited, but they make great decoys. Having heroes take active part in combat takes getting used to, but after a while you realize that this is how it should have been done all along. Your opinion may differ if you&#8217;re a longtime Heroes player, but for my money this is the way to go.<P>What takes more mental adjustment for veteran Heroes players is the new skill system. It&#8217;s complex. A hero that starts out with one title can be built to wear another with the proper progression of skills. Take my advice: If you buy this game, also buy a copy of the Prima guide just so you have a handy set of detailed charts.<P>Other changes include a totally new visual style, wandering creature stacks, caravans for creature transport, daily creature generation and a few new types of map structures. Oh, and as of this writing the game has no networked multiplayer capability. Hotseat is an option, however, so our household is okay.<P>Heroes IV is a splendid game overall. The only minor quibbles I have right now are the disabled multiplayer mode due to be fixed in a future patch release and a seemingly slow and difficult &#8220;early&#8221; game. In other words, when you&#8217;re starting out it takes forever to move around and you tend to have difficulty patrolling your area effectively. I haven&#8217;t completed any of the campaigns or larger maps yet so this may not turn out to be an issue in the long run.<P>If you want a game that looks great, is mentally stimulating and terribly addictive, pick up Heroes of Might and Magic IV. I highly recommend it.</p>
]]></content:encoded>
			<wfw:commentRss>http://greyduck.net/journal/135/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Links LS 1999</title>
		<link>http://greyduck.net/journal/45</link>
		<comments>http://greyduck.net/journal/45#comments</comments>
		<pubDate>Sun, 17 Feb 2002 20:00:00 +0000</pubDate>
		<dc:creator>GreyDuck</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://greyduck.net/wptest/journal/45</guid>
		<description><![CDATA[I&#8217;ll have to preface this review, the first I&#8217;ve done of any software package, by pointing out that I&#8217;ve been playing golf on PCs and game consoles for years. Not all the time, perhaps, and I&#8217;ll go months without swinging a virtual club, but I keep coming back to the digitized-golf genre again and again.It&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p><span class="dropcap">I</span>&#8217;ll have to preface this review, the first I&#8217;ve done of any software package, by pointing out that I&#8217;ve been playing golf on PCs and game consoles for years. Not all the time, perhaps, and I&#8217;ll go months without swinging a virtual club, but I keep coming back to the digitized-golf genre again and again.<P>It&#8217;s kind of sad, really.<P>About five years ago, give or take, I won a website design contest put on by Microsoft. To be more accurate, I was one of a number of winners. The prize was, oddly enough, $100 worth of Microsoft products. I picked up Windows 95, a Sidewinder Pro joystick, Fury^3 and Golf 3.0 out of that deal. The Sidewinder Pro won&#8217;t work with machines that have 100MHz-and-up bus speeds, Fury^3 is a lame rehash of Terminal Velocity, and I&#8217;ve long since given up Win95 for Win98SE and Win2K.<P>Golf 3.0, however, still gets a spin on our machines. It&#8217;s sadly dated, of course, as the graphics quality is so-so in its best moments. Putting is pretty easy, and you only get two courses so after a while the only challenge is in not screwing up the swing. (When you get right down to it, that&#8217;s probably the main challenge in any golf game, digital or otherwise.)<P>So we&#8217;re at the outlet mall yesterday, stopping in at the Kay-Bee Toys outlet for a laugh, when I notice a copy of Links LS 1999 in the software dumpster. &#8220;Hmm,&#8221; I say to myself, &#8220;What have we here?&#8221; A few minutes later we leave the store with a brand-new $7.99 copy of the game.<P>What did I get for my money? Vastly improved graphics. Four courses. The ability to conjure a variety of view windows in which I can aim my shot. Instant-replay that actually looks good and is useful. Much, much more realistic physics. A wide variety of gameplay &#8220;modes,&#8221; mainly consisting of fun rules/winnings changes.<P>If you&#8217;re a golf-gaming nut, you&#8217;ll obviously have better software than this on your PC. If you&#8217;re a much more casual digi-golfer like me, then  go out and find a copy of Links LS 1999 for a few measly bucks and be happy. I certainly am.<P>(Final note: Access Software was purchased by Microsoft, and the next version of this game is Links LS 2000, a virtual re-release that only adds some courses and the ability to connect to Microsoft&#8217;s gaming zone. Yay. For my money, stick with the cheaper and identical product and duck the Microsoft empire once again.)</p>
]]></content:encoded>
			<wfw:commentRss>http://greyduck.net/journal/45/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

